GAME DETAIL
Don't Drop It
Race up procedurally generated towers while hauling toolboxes you cannot afford to drop. The higher you climb, the more fatigue builds. Master your timing, spend your BIT on revives wisely, and deliver more than anyone else. No two runs are ever the same.
このゲームについて
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A physics-based vertical climber about carrying what matters and not letting it slip.
In DDI your goal is simple to understand and brutal to pull off. Grab the toolboxes waiting on the ground, haul them up through a tower of shifting platforms, and deliver them at the top. Every jump, every swing, every move counts, because the higher you go the more exhausted you become. And when fatigue kicks in, a tired grip drops boxes.
Reach the delivery point fast to earn more XP, level up quicker, and prove your mastery. But raw speed will not save you. Efficiency and control decide who makes it to the top.
Your mission: deliver as many toolboxes as possible without losing them on the way up.Procedural Platforms, Every Run Is Different
Pick a mode and the world rebuilds itself. Platform types, placement, and layout are procedurally generated, so no two climbs play the same, even on the same difficulty. Easier modes give you room to breathe. Harder modes punish every sloppy jump. Each difficulty demands its own mix of timing, precision, and patience.Master Your Timing
Clean jumps, controlled swings, and smart routing all feed directly into your completion time and score. The faster and cleaner you finish, the bigger the reward.BIT and Revive Points
Falling is part of the climb. How you recover is up to you. As you go up you find reward boxes holding BIT, the in-game currency, which you can spend to unlock Revive Points along the way.
Here is the catch: you do not have to activate every one. Spend your BIT only where you truly need a safety net. Fall, and you respawn at your last active Revive Point with your carried toolboxes restored, giving you another shot at the top. Where you commit your BIT is as much a part of the game as how you jump.Features
Physics-driven climbing with real momentum and grip
Procedurally generated towers with a fresh layout every run
Fatigue system that turns every meter higher into a fresh risk
BIT currency and optional Revive Points for strategic recovery
Time-based scoring, XP, and leveling that reward speed and precision
Multiple difficulty modes, from forgiving to merciless
Add DDI to your wishlist and see how high you can carry.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月24日 22:34(36日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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