GAME DETAIL
SUBRUNNER
Your fridge stole your pastas ? No problem. Fast-paced action based hacking metroidvania.
このゲームについて
Steamの詳しい説明を読む
Welcome to SUBCITY, fellow explorer. You are Bob, a small ninja hacker running very fast because you are very very hungry!!
Explore the underground, fight zombies, hack doors, and gather ingredients in order to cook the best pasta you will ever eat.
MORE ABOUT THE GAME
Below is a list of cool features that I have already implemented / am currently implementing in the game. This is the foundation of subrunner's universe.
Emergent gameplay
SUBCITY is an apocalyptic city populated with different species that rely on a fragile yet very immersive ecosystem, a bit like RAINWORLD (this is an amazing game, please play it !)
The game uses a GOAP (Goal Oriented Action Planning) system for creating deeply interesting emergent behaviour per species (for now). This is the core of the replayability. 2 runs will never be the same.
Combat-based hacking
Bob is a hacker, which means they hack stuff ! This will be the metroidvania/puzzle core loop of the game. Unlock doors, download files, exploit servers, etc.
BUT I don't want to do another CLI hacking game. subrunner is a fast-paced game, and this is why I am integrating Hacking directly into the core of the gameplay.
Think about it like a Mana+Skill system in any mage fantasy RPG. Download exploits from servers, then equip them into your laptop, and voilà! You are now able to run hacking abilities in the middle of a fight, while running!
I hate backtracking
Yep, the title says it. I hate when you need to walk back all the VERY LONG way to your base/key place to do things. BUT I also hate inconsistent fast travel systems that can break immersion if not well done. How should I fix this ?
SUBCITY is an underground city that expands deeper into the ground, and so it is a level-based non linear world. This means it makes sense to have an Elevator system (which is a kind of fast travel but) inherent to the game's universe. Mobs will also use this elevator. Think about it like a big vertical futuristic subway/metro :D
This way you can go from anywhere to anywhere in a few seconds ! This is still wip but this is another promising feature so that's why I put it here !
Players' feedback
The development of this game is a long-term project, which will evolve with players' feedback. I develop the game all by myself so it takes time, but please wishlist the game if you like the project ! This helps a lot.
Love you, bon appetite !
nomaj
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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