GAME DETAIL
Alanis's Potion
《艾拉妮丝的魔药》是模拟经营+情感互动游戏。你扮演伪装成药师的巫师,经营药铺,为居民看病并隐藏身份。 核心玩法:采集药材(外出过长增怀疑)、炼药(可中断但病人不等)、诊断病症(选错增怀疑,缺药需备好)、外出触发事件,养子成长影响结局。
このゲームについて
Steamの詳しい説明を読む
Alania's Potion is an indie game that blends simulation management with emotional interaction.
You play as Alania, a witch who has lived in seclusion for years. In this small town brainwashed by the Church and seething with hatred for witches, you must disguise yourself as an ordinary apothecary, run a medicine shop, treat the townsfolk, and keep your true identity hidden.
By day, a gentle healer; by night, a witch moving in the shadows. Every treatment is a gamble: get the remedy right, and you earn trust; get it wrong, and suspicion creeps in.
Core Gameplay
Gathering ingredients / Brewing potions / Treating patients / Exploration & character development
Gathering Ingredients:
Venture into different maps such as Hissing Forest and Mount Petraland to collect region‑specific herbs. Each gathering trip takes 3 in‑game hours—you can gather continuously, but spending the entire day out in the wild means no one is minding the shop, and the suspicion meter will quietly rise.
Brewing Potions:
Select a recipe, add your ingredients, and wait 12–20 minutes in real time. You can interrupt the brewing process at any time to go out and restock—but your patients won't wait.
Treating Patients:
Townsfolk describe their symptoms, and you must diagnose the illness yourself. Choose correctly—administer the right medicine, and you gain trust. Make a mistake—suspicion increases. If you happen to be out of the required remedy, the patient will come back another day—you cannot jump directly from the consultation screen to brewing; resources must be prepared in advance.
Exploration & Character Development:
Visit the High Street, the Plaza, and other locations to trigger events, trade goods, or gather intelligence. Each day, arrange study and training for your foster child—their growth will influence which ending you reach.
Special events may trigger each quarter with a certain probability.
Story Background
Alania was once an ordinary country girl, until one day her hair turned red and her eyes turned green—the unmistakable signs of a witch awakening. When the Church‑indoctrinated villagers discovered her transformation, she was cruelly persecuted. Rescued by Darama, the head of the Witches' Guild, she began her life in hiding. Now, she has been sent to a frontier town under the control of the Most Church, posing as an apothecary and operating undercover. The town appears peaceful on the surface, but the very word "witch" is a taboo no one dares to utter—and someone is secretly watching your every move.
In this game, you will experience:
The tension of walking a tightrope between tenderness and danger
Strategic choices shaped by limited resources and time management
The emotional weight of forging—or losing—connections with townsfolk and companions from the Witch Island
A story about disguise, trust, and belonging
Multiple endings: death, escape, and a perfect farewell
This game is for you if…
You love the cozy charm of hand‑drawn art, the daily rhythm of gathering, brewing, and shopkeeping, and the thrill of a gentle surface hiding a constant undercurrent of discovery—then this game offers a simulation‑management experience like no other. There are no complex mechanical barriers, but every potion you hand out and every trip you take outside deserves a second thought.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年8月25日 21:50(32日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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