GAME DETAIL
Crosstalk
Crosstalk is a hardware architecture design sandbox with a built-in, fully inspectable simulator and emulator. Players build designs ranging from LED controllers to complex computers using SystemVerilog, then program them. It has a gate-level simulator, introspection tools, a compiler, and more.
このゲームについて
Steamの詳しい説明を読む
The mission statement of Crosstalk is that we would like it to bring back the joy of tinkering, designing things from near-scratch, and taking one's time to create something new or recreate retro technology/port cool software. We don't see that much anymore in computing.
Crosstalk is a set of tools to create custom computer architectures, RTL designs, and software. It contains a sandbox with a simulator and an emulator for building electronics. Players can construct and program devices like calculators, LED controllers, and complex computers. It comes with a gate-level SystemVerilog simulator, an elaborator, a synthesizer, and a C emitter, plus the Clang compiler, which compiles the emitted C code and runs it for faster design execution. The C code is derived from players' own SystemVerilog.
The default workflow is opening the RTL workspace, entering a shell, describing a design in SystemVerilog, programming it, and then writing software for it. The game supports a networked mode, in which one collaborates with other players.
Designs, software for them, and emulators can all be shared via the Workshop.
Serial interface
Crosstalk can interface with devices using virtual in-game serial ports or the running machine's physical serial interface, which is /dev/ttyUSB<n> and /dev/ttyACM<n> on Unix and COM<n> on Windows, or its own shell interface. External devices can thus be plugged directly into designs and be represented by stand-in parts. Players could use microcontrollers, sensors, physical buttons, or other computers.
The supplied truecolor terminal emulator can be used as a serial terminal I/O device. It is ANSI/VT100/xterm/kitty-compatible and can interact with the host over a PTY/ConPTY
Serial I/O works with physical devices. The above is TX.
RX
Scopes
Memory view of the running design and an oscilloscope are necessary tools while building, so they're both included and easily accessible to players.
Memory view and runtime activity indication
An oscilloscope attached to a signal, like sound output
Display output
If a design has a video display output, then players can use one of the three built-in display modes: CRT, gas-plasma, and modern LCD. The concrete interfaces used are CGA (for CRT and gas-plasma) and VGA.
A CGA gas-plasma display output type showing the DANGLING kernel booting on an i386-compatible CPU, in-game
The in-game displays are interactive
CPU architecture design
Players can define ISAs and then view a help banner in the game while developing. Later on, a DLC with a guided ISA design feature set will be released.
The DANGLING Computer Superarchitecture ISA
Runtime register state overview
A stack view that shows a trace on faults
Program locator overview
The program-level Profiler mode shows where time is going during a program's runtime
SystemVerilog
FPGA designs can be described using vendor-neutral SystemVerilog. The designs can be RTL-simulated. For accelerated simulation, there is a built-in option to emit C99 from the supplied SystemVerilog using Crosstalk's toolchain and the enclosed Clang compiler, or run it in emulation mode, which disables design accuracy guarantees and reproduces the design behaviorally instead, using the built-in emulator. For high-resolution simulation, a gate-level simulator is available, which runs a synthesized variant of the design. This is an expensive operation, so it takes much longer and is capped to smaller designs.
The included Profiler shows an overview of where cycles within the SV design are spent
The interactive Schematic viewer shows both the RTL and the gate-level schematic and in profile mode, highlights hot cells
The DANGLING Computer Superarchitecture ISA + The DANGLING Logic Unit CPU
The game comes with a custom instruction set architecture and its first CPU called the DLU, which serve as both a reference SystemVerilog implementation and a target for players who don't want to make a custom one. DANGCSA/DANGXA (it has two names due to how "C" and "S" sound when spoken, so both are used) is already capable of running complex programs, despite being very minimal. The DLU is DANGCSA/DANGXA-compliant and supports serial communication, text mode output, video, audio, and MIDI. The full title of the DLU is "DANGLING Logic Unit: Think Correctly."
The LLVM that ships with the game can compile for the DANGCSA/DANGXA architecture
DANGCSA/DANGXA's own binary format is also recognized by the enclosed LLVM and is what's natively used on the platform. ELF only serves as a compatibility layer
A game running native DANGCSA/DANGXA code. Runtime memory manipulation is demonstrated here
DANGCSA/DANGXA's first custom native game, Hardware Sniffers, coming as a free DLC
A DANGCSA/DANGXA-native C99 reimplementation of the popular crafting game running as the client of the on-screen character, looking from the perspective of another client, which is running an original Java client superimposed on Crosstalk for clearer visual demonstration. The C99 client controls the displayed character by manipulating positions and actions in memory. In this case, only the C99 text client runs under DANGCSA/DANGXA, and is independent of the original client and Java
Sandbox mode
Self-play submode
Sandbox mode is the default Crosstalk experience. Players can create a custom workspace with resizable, positionable, and alignable floating windows. Most use-cases start with opening a shell session to their host, invoking their editor, and writing SystemVerilog. Once there is a valid design, it can be simulated inside Crosstalk.
Networked submode
In this submode, one can team up with others over Steam Networking and build together. It is structurally identical to Self-play mode, but with networking enabled.
Since Crosstalk is mostly a sandbox, play time can reach high hour counts easily. This is just from the time Crosstalk has been wired into Steam (we play it so much)
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 19人 | 最終観測:2026年9月9日 00:41(16日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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