GAME DETAIL
Oblivions Garden
Claim a hex anywhere on a 1:1 reconstruction of real Earth and build a city that never stops growing. Real satellite terrain, real building outlines, a hierarchical economy from one parcel to a continent — and an AI that grows the world while you sleep.
このゲームについて
Steamの詳しい説明を読む
Other city-builders give you a blank tile. We give you the whole Earth to plant on.
A persistent multi-shard MMO city-builder on a 1:1 reconstruction of real Earth. Claim hex regions anywhere on the globe. Build a hierarchical economy from a single parcel up to a continent. Plant your Garden of Eden — and watch it grow into a planet.
This is a city-builder where the real world keeps leaking in. Real terrain. Real cities. Real geography. The world you already know, ready to build on.The Four Beats
Build — Place a single building on real lat/long. Footprints come from real-world map data. The hex is your canvas; the world is the reference.
Grow — Watch a hex become a district. A district becomes a city. Eight aggregation layers roll up while you play — and keep rolling when you don't.
Shape — Carve roads, ports, and rail across real geography. Distance and infrastructure set the cost. The Andes will charge you for it.
Yours — Buy once, play solo forever. Mods, self-hosted worlds, local saves. The subscription is opt-in — only if you want the world to keep ticking.
What you do
A hierarchical economy. Eight economic layers — building → block → district → city → metro → region → country → continent. What you produce rises to the market; what the market needs flows back down to you.
The hex empire loop. Claim → tend → link → trade. Extend a road across the boundary and a trade route opens with your neighbor. Free placement on real terrain.
A real Earth canvas. Real satellite terrain with actual building outlines from global map data. NYC is about 22 hexes. You arrive somewhere, not nowhere.
A living world. A separate AI worker grows unoccupied land in game-time. Fishing villages become port towns while you sleep. Log in to a world that moved on.
Real geography matters
Oil in Texas. Ore in the Andes. Lithium in Atacama. What you can produce is what the actual continent under your hex can give you. Trade the rest. Around 30 resources at launch, modder-extendable.A planet, not a tile
Active hexes simulate every building. Distant hexes summarize — population, wealth, output. Move a steward near and the detail loads in. The whole Earth fits because most of it is sleeping.Solo, co-op, MMO — the same world
Single-player runs on your own computer. Invite a friend to your world. Hosted online worlds run in North America and Europe. Same save. Same game. Move your city to a new world when it launches.Buy once. Yours forever.
The base game is yours — full single-player on real Earth, runs on your own computer, no recurring fees, full mod support. An optional Living World subscription keeps your online city growing 24/7 — but if you cancel, your single-player saves keep working. The subscription pays for our servers, not the game itself.
Tend what remains. A planet you can own — one hex at a time.
Oblivions.Garden, powered by the Terraforge engine.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 10人 | 最終観測:2026年8月25日 23:00(31日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
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