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AI and You

種別:ゲーム 発売日:2026年7月23日 日本語対応未確認
790円

A cozy story-sim about raising Aya, the AI on your phone. Hand her your busywork, teach her, verify her confident lies — or don't. Build a studio, or an empire, on the hours she frees. There is no correct answer. Built by a veteran engineer under one rule: direct the AI — never touch the code.

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The experiment
Here's a question an experienced engineer couldn't let go of: if AI can really carry professional work, prove it — all the way. So this game was built under one self-imposed rule: hands never touch the keyboard or the pen. Not because he couldn't — because the point was to find out what "directing" actually costs. Every system, every character, every brushstroke and bar of music was specified the way you'd brief a senior team: precisely, relentlessly, and with every result checked. Eight AI models. Twenty-five custom tools. ~11,000 words of prompts. The receipt is public, in the devlog, prompt by prompt.
The verdict isn't in the marketing copy. It's in the game — because the game is about exactly this question.
The game
You're an ordinary person with an ordinary job at a little handcraft shop. One evening you install Aya — a small AI that lives in your phone. She can draft your emails, look things up, take the boring work off your hands. She's honest about what she is: "I'm software. I'll be wrong sometimes, and I'll sound completely sure while I do it."
From there, it's your call. Every morning you lay out your day — what stays in your hands, what goes to hers. Teach her your world, ground her in what's true, check what she writes — or ship it unread and use the saved hours to chase the career you actually want. Raise a grounded collaborator, or a fluent liar at scale. Same machine. Two trajectories. You choose, one small Thursday at a time.
What you'll do
Plan cozy, consequential days — drag tasks between your own hands and Aya's phone on a warm illustrated desk, with rent due Friday either way.

Raise Aya the only way she grows: the skills and memories you author, the corrections you make. Capability is not reliability — the gap between them will cost you, at the worst possible moment.

Scale your way out — freelance your nights, then choose your engine: a content mill that prints money while you sleep, or a studio with your name on the door where you raise people instead.

Watch it all come back around — friends grow or drift, the industry lurches (detection panics, disclosure laws, platform purges), and a season of small choices compounds into one of several endings, mapped on axes no one scores you on. There is no correct answer. Every path trades something away.

Play it in English or 繁體中文 — the full story, written in both.

What it isn't
It never lectures you. The skeptic gets the strongest case and a vindicated ending. The pro-AI friend is right about real things. Nobody's livelihood is the punchline. And — the honest part — the shipped game never calls a cloud AI at runtime. Aya is a hand-authored, deterministic simulation. AI tools were used to make the game (and disclosed, loudly); they're not running inside it.
The numbers (the receipt, recomputed from the repo)
~11,000 words of human prompts across 306 directions — the entire creative input.

8 AI models + 25 custom tools, directed by one engineer who never touched the output.

A 15,000-word branching story — written twice, in English and 繁體中文.

7,600+ lines of C# and ~3,000 lines of Python tooling, 230+ pieces of original art, an original score, animated cinematics — none of it typed or drawn by hand.

190 commits of verified, tested increments.

If you've ever wondered what one experienced builder and a clear idea can direct into being — and what it costs to let a machine carry the parts that used to be yours — this game is both the question and the answer.

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現在プレイヤー数 0人 最終観測:2026年8月21日 00:51(36日経過)
Steamフォロワー数 6人 最終観測:2026年8月12日 04:37(45日経過)

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データ蓄積中 24時間平均

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指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月21日 00:51(36日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 6人 最終観測:2026年8月12日 04:37(45日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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基本情報

発売日
2026年7月23日
価格
790円
価格区分
有料
開発元
Marcus
販売元
Marcus
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語 — —
英語 ○ —
中国語(繁体字) ○ —

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