GAME DETAIL
God of Strafe
God of Strafe is a hand-drawn cosmic bullet-hell looter. Pilot four starfighters, build a moon-phase board of 24 chips and 8 double-faced cores, and tear through planetary gods' bullet patterns. Kill bosses, take loot, retune your build, dive deeper. Local JSON mods supported.
このゲームについて
Steamの詳しい説明を読む
Your weapon fires automatically. You only do three things: move, pick up, choose.
God of Strafe puts a hand-drawn cosmos, top-down bullet hell and loot-driven buildcraft into the same short run. Every wave pushes the battlefield denser. Every boss rewrites the rules you have to survive by. Dying costs you little — the next build will be different.
The moon-phase board
Your build lives on a moon-phase board: six phase slots arranged in a ring, with a double-faced core seated at the center. Each of the 24 chips leans toward firepower, defense or trigger chains, and neighbouring slots affect each other. Each of the 8 cores has a full-moon face and a new-moon face — flipping it flips your whole approach. Chips and cores carry rarity, affixes and multiplier rolls, so no two copies of the same build are alike.
Ten gods, ten grammars of bullets
From the seven planetary gods to an alien flagship, each of the ten bosses has its own bullet grammar and phase structure. One cuts the ground you just left. One rotates three bodies through the arena. One weaves its fire into a net that breathes. They are not tougher trash mobs — each one makes you relearn how to dodge.
Kill, claim, go again
Beating a boss opens a loot window: drops scatter along an arc and you have seconds to decide what to take. Chips and cores come with you into later runs and become the foundation of the next build. In-run you also get 10 instant buffs and 10 relics — enough to turn a run around, or to bury it completely.
Ten tiers, then endless
Ten difficulty tiers unlock in order, each raising enemy density, speed and damage. Past the last tier, endless layers keep climbing with no ceiling. Every run records time, kills, score and final build, so you can jump straight back in and test the next setup.
Forge your own enemies
Built-in local mod management and editing: no code required — JSON config plus your own art, animation and sound, and you have enemies, bosses, buffs or relics. Content loads at the start of the next run, with no online service and no Workshop dependency.
Features
Hand-drawn cosmos: 4 elemental starfighters with auto-firing weapons
Moon-phase board: 6 phase slots × 24 chips × 8 double-faced cores, with affixes and multiplier rolls
11 regular enemies (3 of them elite) plus 6 boss-only units; 10 gods-or-alien bosses, each with its own bullet grammar and phases
10 in-run buffs and 10 relics, plus boss loot that carries into later runs
10 difficulty tiers and endless layers that keep escalating
Local JSON mod editing — no programming, no connection required
Interface localized into 10 languages
Roadmap
Six stages, one flight path. Done, in progress, and not started are marked on the chart; order and scope may change as development moves.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月22日 10:17(6日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。