GAME DETAIL
VOIDWAVE
Something tore a hole in the world, and it's pulling everything down. Build a factory on the rim of the void, automate every step of production, and hold your ground when the dark comes for it. Stabilize the rift, drop to the next layer, and do it again, deeper, richer, and far more hostile.
このゲームについて
Steamの詳しい説明を読む
AUTOMATE. DEFEND. DESCEND.
Something tore a hole in the world, and it's pulling everything down. Build a factory on the rim of the void, automate every step of production, and hold your ground when the dark comes for it. Stabilize the rift, drop to the next layer, and do it again — deeper, richer, and far more hostile each time. Fight your way to the bottom and seal the core.
AUTOMATE EVERYTHING
Lay belts and route thousands of items at once in a fast factory simulation.
Mine ore, smelt ingots, craft components, and chain machines into hands-free production lines.
Draw power straight from the rift — tap the core and run a conductive grid out to every drill and assembler.
Climb a full tech tree, from coal and steel to electronics, titanium, and void alloy.
SURVIVE THE WAVE
The void attacks on a timer. A countdown begins, the map goes dark, and a war fog swallows everything but your lights, your buildings, and the rift.
Wall up turrets, floodlight your base, and keep your production alive through the siege.
Nothing is safe — every machine can be destroyed, so defend what feeds the factory.
DESCEND
Stand four Stabilizer Cores around the Descent Rift and charge it under enemy pressure to open a shaft down.
Every layer is its own biome — new ores, new palette, new hazards, new threats — procedurally generated, so no two descents are the same.
Pick through derelict wrecks for loot and thread past lava fields, gas vents, and collapsing ground.
SEAL THE CORE
Deeper means darker and deadlier — but the best tech is at the bottom.
Push all the way down to the Core Rift, seal it, and end the descent.
FEATURES
A performance-first belt simulation built to keep thousands of items flowing at 60 FPS.
Deep automation: belts, machines, recipes, logistics, and rift-fed power grids.
Tower-defense combat with escalating, biome-specific enemy waves.
Descend through a procedurally generated world, layer by layer — no two runs are the same.
A neon-soaked void aesthetic with a dynamic darkness and war-fog system.
Single-player — build at your own pace between the waves.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月21日 13:42(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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