GAME DETAIL
Campaign Forge
Your story never ends—and it's yours to steer. Build a world, a hero, and a party woven into it by name, then let an AI co-author spin an endless, curated campaign chapter by chapter. Fight, explore, and shape a world that remembers. Generate it free, fully offline, or bring your own AI.
このゲームについて
Steamの詳しい説明を読む
Most RPGs end. Yours doesn't.
Campaign Forge is an Infinite Story RPG. Build a world, a hero, and a party of companions — then an AI co-author generates a curated, chapter-by-chapter campaign you steer and play. Generate the next chapter whenever you want; it's saved and replayable. Your story ends only when you say so.
A World that already knows your Heroes.
Your party can be woven into the world — its regions, factions, villains, and central conflict are built around the heroes you made if you choose so, then rendered into fully playable Chapters. And it remembers: oaths, deaths, betrayals, and lost regions carry forward as canon the AI must honor in your next chapter. Your choices become the world's history.
Play it your way.
Explore a living world where enemies roam and combat is earned, not random. Or experience your campaign as cinematic AI-directed scenes, or as a branching visual novel with genuinely different endings. Walk your world across a Retro-style overworld between chapters — the world is a place, not a menu. Many optional menus included.
A DEEP TACTICAL RPG
Your whole party fights — every companion takes the field with their own equipment, their own abilities and loadout, each moved and commanded independently.
Grid tactical combat with telegraphed boss attacks you read and dodge.
Kairos — a real-time time-control layer where the deadliest attacks tick down in seconds: STOP time to pull allies out, SLOW it, or FLATTEN a threat back to turns.
10 classes across 6 roles, each with hand-crafted abilities and a signature move — 10-slot loadouts on rebindable hotkeys.
The Crucible: 60 hand-crafted boss floors across three escalating roguelike towers.
The Lair: arenas that fight back — chasms, wind, rising pillars, mutating terrain.
DON'T JUST PLAY THE WORLD — FORGE IT
A full in-game creation suite (~15 tools) lets you hand-author sprites, maps, tiles, sounds, bosses, cutscenes, and UI effects. Import any character art and make it a living actor. Paint maps and destructible walls. Design a boss and its whole fight. Forge your own sound effects. And the AI co-author reuses what you make — build a signature boss and it can appear in a world the AI generates. Or leave generation up to your AI of choice and see where the road takes you.
The In-Engine Creation Suite
Campaign Forge isn't just a world generator — it's a full forge of in-engine authoring tools. Every kit, sprite, ability, cutscene, and battlefield you make is modular, moddable, and reusable: build it once, then use it by hand or hand it to the AI to weave into your campaigns. Craft the pieces your way, and the game builds around them. (AI generation features require a configured AI model.)
The Loom — Author in-engine cutscenes on your own timeline, then drop them into your game wherever they earn their moment — world events, tower intros, story beats — or hand them to the AI to stage.
The Anvil — Hammer out a custom boss ability from scratch: its shape, telegraph, damage, wind-up, and aftermath. Wield it on your own bosses, or make it available for the AI when it forges bosses for your Chapters. (Whole bosses are assembled in The Adversary; the Anvil forges the abilities they use.)
The Pact — Customize your heroes' abilities and talents to fit your playstyle — tune damage, cooldowns, range and AOE, trade strengths for bonus power, and pick each ability's visual signature.
The Crucible — Step into boss-rush Towers and fight for your life: three bundled story gauntlets, towers shared by other players, or the ones you build yourself in The Adversary.
The Atlas — Chart maps that serve the whole game: use them by hand, offer them to the AI as scene backdrops, or build prefabs your map generators draw from. Paint freely with tiles, carve walls, and configure lighting, flowing water and lava, and localized fog — and much more.
The Eidolon — Author sprites or import your own, edit them, and watch them update in-game instantly. Currently covers character sprites, decoration sprites (with walkability config for 2.5D depth), and building sprites (with walkability config) — with more coming soon.
The Weft — Author effect-and-sound kits once — the visual FX and audio that fire together on an ability or event — then thread them through the whole game. (The Weft binds sounds and FX into kits; the sounds themselves come from The Bellows.)
The Bellows — Forge sound effects from raw signal, rendered to audio that's ready to ring out anywhere in your game. Built for punchy SFX and short ambience; import your own external audio for longer tracks and music.
The Veil — Author reactive UI effects that give your interface its own atmosphere — panels that crack on a boss reveal, party rows that pulse at low HP, weather tints, and more.
The Lair — Author living battlefields with environmental actions — hazards that fire mid-combat, from flooding tiles and rising pillars to arena-wide chain lightning.
The Stage (Work in progress) — Author music-synced concerts and stage performances for your bards, with backdrop, crowd, and a timeline of events. The editor and live preview are in; its in-world cinematic rendering is still being reworked.
The Anima — Author movement and pose animation. Change the very way your characters walk, idle, and dance — procedural motion with optional keyframed poses.
The Flourish — Author short, choreographed action sequences — finishers, casts, and death animations staged beat by beat. Built for dense sub-second set-pieces, not long cutscenes (those are The Loom's).
The Tessera — Author ground-tile materials and the seam-blend where they meet, reshaping how your tiles look — or import your own. Most full tiles will work; for the cleanest results, avoid ones with strong baked-in lighting or shadow.
The Adversary — Design full boss encounters and boss-rush Towers by hand, assembling abilities, phases, and forms into a complete kit — or feed the AI your prompts to generate bosses on demand, then step in and fight them.
The Panoply - Design Equipment and Items. They can later be styled into your worlds Flavour by the AI co-author.
YOUR AI, YOUR RULES
Works out of the box: Campaign Forge includes a bundled AI that runs entirely on your PC. No account, no API key, no setup, no internet required — install and forge.
Have stronger hardware? Point the game at your own local model server (LM Studio, Ollama, llama.cpp — any OpenAI-compatible endpoint) and let a bigger model write your worlds. A Generation Detail setting lets you trade speed for richer chapters either way.
No subscription. No lock-in. Your worlds are generated and saved on your own machine — they stay yours.
MODDABLE TO THE SEAMS
Drop a file in a folder and it's real, AI-visible content on next launch — abilities, status effects, bosses, sprites, tiles, and more
Wishlist Campaign Forge to know the moment the forge opens. And keep an eye out — there may be secrets hidden inside. 🔨
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月15日 00:16(42日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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注目ポイント
更新あり 直近14日以内にSteamストア更新
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