GAME DETAIL
Flag Conquest
An incremental roguelite auto-battler. Build a persistent army, program its tactics with Gambits, and take a fallen kingdom back one flag at a time across zones that never stop scaling. Retreat, bank what you earned, come back stronger. Deep prestige, an endless Tower, and King of the Hill.
このゲームについて
Steamの詳しい説明を読む
You start with nothing but yourself.
One hero on an empty, forgotten field, and the remains of an old, shattered empire. The kingdom fell. Take it back one flag at a time!
The loop
Build an army, kill the bad guys, program your units battle logic with Gambits, and push flag by flag into depths that never stop scaling. Every run ends one way: you spend what you earned and go again, stronger.
Deploy
Field nine unit classes, each with its own skill pool, a subclass to evolve into, and Regalia gear you craft, roll and star. Your roster carries between runs, levels in the barracks, and yes, you can name them.
Push
Auto-battle across zones that scale as you advance, or engage hands on with your hero. Capture flags, slay bosses, and slay the Maw. Descend through fracture depths that each change the rules: unwoven portals, awakened bosses, scars that follow you between zones. Ten are named today, twenty are planned, and the endless Tower waits past all of them.
Prestige
Retreat is progress, and death is a lesson learned. Bank your loot, level the barracks, unlock three hero classes, the Warlord, the Ranger and the Mage, each with a full skill pool and no hard level cap, and stack relics and artifacts that change how the next run plays.
Defend
Participate in King of the Hill and other players will fight your army while you sleep. Climb the seasonal ladder, review every attack in the match log, and take your revenge!
Gambits: program unit behavior with no coding required. Kite at 50 pixels, focus the backline, retreat at 25% HP.
Three heroes, one command: Warlord, Ranger, and Mage, each with a full skill pool.
Regalia crafting: roll it, enhance it, star it, equip it to gear out your units.
The Tower: an endless procedural gauntlet to test your mettle.
Fully localized in English, 日本語, 한국어, and 简体中文.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月14日 02:56(14日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。