GAME DETAIL
The Lower Worlds I: Valenfeld
Valenfeld is a Co-Op RPG with a procedurally generated Open World and Dungeons. Combine Warrior, Rogue, Wizard, Cleric, Druid, and Necromancer into custom classes, with in depth talent trees and combinations. Join a living world of factions, monsters and war where your choices matter.
このゲームについて
Steamの詳しい説明を読む
Don't build a character. Build a party.
Valenfeld is a co-op dungeon-raiding action RPG with old roots: a first-person world in the style
of the classic Scrolls games, dungeon pulls and trinity roles like an MMO, and party authorship
like a CRPG. You don't make one character. You make the whole party, every member playable, with
AI you configure running the ones you aren't steering. Or drop the AI and raid with friends
online. Either way, this is a game where you go together.
Six classes, any combination. Warrior, Rogue, Wizard, Cleric, Druid, Necromancer. Pick a
permanent main class and subclass, and the pair is your own custom class.
A real party. Tank, heal, deal damage. Build every member yourself, play any of them, and
set how the AI fights the rest. Co-op is built and tuned around a party of four.
Dungeons that don't repeat. Thirty dungeons across three zones. Every layout regenerates
when you walk in, and every run ends at a named boss.
A world to explore. Three open zones, walkable end to end, with thirty lost artifacts hidden
across them. Join a guild, take quests, bring the artifacts home.
Your own custom class
Your main class sets your armor tier and levels with your character. Your subclass runs at half
your level and adds its abilities and weapons to your kit. A Warrior/Cleric and a Cleric/Warrior
are different characters, and that's before talents.
Abilities come automatically from class levels. Points buy talents, spent across three paths per
class: Arms, Bulwark, and Warcry for the Warrior. Fire, Ice, and Conjuration for the Wizard.
Summoning, Blood, and Blight for the Necromancer. Every class has its own three. Between class
pairs, talent paths, and affix rolls on gear, there is a lot to theorycraft, and rerolling a new
party member is half the fun.
Go together
Online co-op keeps loot the old way: drops hit the floor and the first player to grab one keeps
it. No instanced loot, no personal hand-outs. Enemy health and XP scale with party size while
enemy damage stays flat, so a bigger group means bigger pulls, not cheaper deaths. Bring people
you trust.
No group tonight? Your own roster fills the slots. Every party member is a full character you
created, with combat behavior you tune per member. Tank, healer, damage: the trinity works whether
the other three are friends or yours.
Dungeons
Fight down, kill the boss, get out with the loot. Over 100 enemy types hold the floors. Enemy
casts channel in the open and can be interrupted, stuns create openings, and bosses telegraph
their area attacks, summon adds, and change behavior at health thresholds. Layouts regenerate on
every entry, so the run is never the same twice and there is always a reason to go back down.
Loot
Gear runs Common to Legendary. Uncommon, Rare, and Epic items roll affixes, so two drops of the
same base item are rarely equal. Over 300 spells across the class kits. Smithing, alchemy, and
enchanting between runs.
Explore
The world is three open zones on a fixed ladder: The Vale (levels 1 to 10), The Sered Spur (11 to
20), The Mirrenmere (21 to 30), ten dungeons each, level cap 30. Nothing scales to you. The zone
that killed your party at 8 is a farming route at 15, and that's the point.
Thirty artifacts are hidden across the world, each found once per character. The Far Lantern
Society, a guild of explorers, ruin-readers, and camp-keepers, takes them in for study and pays
you for the journey. Towns run on day and night, merchants rotate stock and haggle, and crime only
sticks if someone saw it. Three political factions and three joinable guilds (Fighters, Mages,
Thieves) shape the climb.
Valenfeld is built by one developer. If you miss going into dungeons with a party, this is that
game. Wishlist it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/27 08:35 | 7人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年9月27日 08:35(3時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。