GAME DETAIL
Hush
Be quiet. Stay calm. Don't look at it. A 1–8 player co-op horror descent: search dark procedural levels, contain what you find, and extract — while a creature hunts whoever panics most. One shared panic meter, live proximity voice, and an infinite descent scored by how deep you get.
このゲームについて
Steamの詳しい説明を読む
Be quiet. Stay calm. Don't look at it.
HUSH is a 1–8 player co-op survival horror game. A party descends through dark, procedurally-generated levels, searching for items, containing them at activation points, and racing to extract — all while a creature larger than any of you hunts in the dark.
The twist: every player carries their own Panic Meter, and the monster's aggression tracks whoever is most afraid. One terrified teammate escalates the danger for everyone. Meanwhile noise — footsteps, deposits, and your own voices — decides where it goes. Stay calm, stay quiet, and whatever you do, don't stare at it.
The run is infinite. Levels keep coming, bigger and deadlier, until the whole party wipes. Your score is the deepest level you reach.Why HUSH gets under your skin
Collective stakes — individual panic feeds one group threat. No player is an island.
Communication is risk — live proximity voice coordinates the team, but loud voices raise panic and pull the monster toward you.
Permanent uncertainty — there is no spawn signal. The monster could already be here.
No safe endings — the uncancellable, random 3–10 second extraction window, with the monster fully active, is the most dangerous moment of every level.
The loop
Search the dark for items — flashlight on, move quietly.
Deposit them at activation consoles — loud work that makes the monster investigate.
All points active → extraction opens. Anyone can start the countdown; nobody can stop it.
In the zone at zero, you live. Outside it, you're left behind.
Next level: a fresh layout, a bigger map, a faster hunt.
Systems that fight back
A shared panic meter with a dread clock — even a perfectly silent party can't hide forever.
A two-driver monster — aggression tracks the most afraid player; navigation follows noise. It stalks, fakes leaving and doubles back, heralds its own frenzy, and telegraphs an attack you can dodge.
Live proximity voice that is both your lifeline and a liability — and at its worst, the monster mimics your friend's voice from the dark.
High-panic hallucinations — false sights and sounds that never touch the real game state, from a did-that-move? flicker to a friend rendered as the monster.
Hiding spots, throwable lures, and operable doors — improvise. Slam a door in its face, throw a can to send it the wrong way, climb into a locker and pray.
Level anomalies — blackouts, echoing halls, heavy air, and rarer spectacles bend the rules from level three on.
Two places you don't want to be
The build ships two fully-dressed, procedurally-assembled themes that rotate as you descend, each rolling a fresh layout every level:
The Underground Bunker — a fog-bound concrete warren where the flashlight is your only friend.
The Padded Asylum — a sterile institution after dark: padded cells, ward beds, mannequins, and a surgical theatre.
More environments join the rotation as their kits land.Solo or with up to seven friends
Play alone for a pure nerve test, or bring a full party of eight over Steam friends invites. Every rule is the same — there's just more of you to lose.Be the Monster
Instead of a scripted killer, one of your friends becomes the thing in the dark and hunts the rest of the party — a seeded rotation makes everyone the monster exactly once per match. Same map, same rules: the survivors' discipline is still the only difficulty setting, it just has a human behind it now.
Wishlist HUSH now and be there for the first descent.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年8月15日 08:58(41日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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