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GAME DETAIL

MoonScape

種別:ゲーム 発売日:2026年7月24日 日本語対応未確認
785円

Build an army, raid rival corporations, and defend your base while it keeps running without you. Research upgrades, arm your Titan, and dig into a moon that isn't as abandoned as it looks. Something was here first. Find out why it's gone.

このゲームについて

Steamの詳しい説明を読む

Your army doesn't sleep. Neither do your enemies.

You've staked a claim on a moon that everyone else wants too. Your outpost runs on autopilot, extracting what it needs to survive, but the real game is building an army, a war machine, and the intelligence to know exactly where to strike next.
MoonScape is a persistent strategy game about raiding, defending, and escalating. Every rival corporation on this moon is running its own operation. Your Radar array is what turns "we don't know what they have" into "we know exactly where to hit them." Profile enemy bases, read their strength before you commit, and decide whether that base is worth the losses. Get it wrong and your own base gets hit back, structures damaged and forced offline until they can auto-repair and resume normal operations.
Nothing pauses when you log off. Your War Room keeps producing units, your Research Lab keeps advancing whatever upgrade you queued, and rival bases keep deciding whether tonight is the night they come for you. Close the game mid-build or mid-siege and come back later to find out how it played out without you.
Building a competent force takes more than raw numbers. Research unlocks better units, stronger defenses, and casualty reduction that keeps your veterans alive across repeated engagements. Your War Room produces a growing roster:

Scout Buggies for reconnaissance:

Moon bikes for speed:

Drone ships a great all rounder:


harvesters to support the economy behind your war effort, and heavier assets like battle tanks, artillery pods, shield droids, and laser cannons once subtlety stops working. At the top of your arsenal sits your Titan, a singular war machine built in one of two specializations. Modules looted from combat range from common scrap to legendary gear, and can upgrade your Titan directly or strengthen your army instead.
Rival bases aren't identical. Radar intel reveals each one's attacking and defending composition before you commit, so you know roughly what you're walking into and can bring the right force for the job.
There's more to this moon than corporate territory, too. Excavation was supposed to be about resources and salvage. It doesn't stay that way for long. Something else lived here once, built things here, and isn't around anymore. Why does a moon this rich sit abandoned. What actually happened to whoever came before you. The deeper you dig, the less it looks like an accident.

Key Features
Persistent offline simulation. Your War Room, Research Lab, and every rival base keep operating in real time whether you're playing or not. Raids resolve, research completes, and threats escalate while you're away.

Build and specialize your army. Produce a full roster of units from fast scouts to heavy artillery, backed by a research tree that unlocks stronger gear and reduces casualties in the field.

Command a Titan. Construct a war machine in an economy or military specialization, then equip or upgrade it with modules looted from combat, or use that loot to strengthen your army instead.

Radar-driven raiding. Scout rival corporate bases, read their attacking and defending composition, and plan raids that exploit what you find.

Damage and recovery. A successful enemy raid can knock structures offline, forcing you to wait out an auto-repair before your base returns to full operation.

Dynamic incoming threat assessment. Live threat-level readouts from Low to Critical tell you exactly how outmatched, or safe, your base is at any given moment.

A mystery beneath the surface. Excavation turns up more than salvage the deeper you go. This moon wasn't always abandoned, and finding out why is its own kind of endgame.

Fully rendered 3D visuals. Every unit and structure is modeled in 3D and shown turntable-style, viewable from every angle. But the real graphics engine here is your imagination. Raids, sieges, and the fight for everything you've built play out in your head, driven by intel reports, threat readouts, and the models you've unlocked.

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注目度メトリクス

現在プレイヤー数 0人 最終観測:2026年8月21日 03:33(36日経過)
Steamフォロワー数 8人 最終観測:2026年8月12日 06:17(45日経過)

プレイヤー推移

データ蓄積中 24時間平均

選択した期間に観測データはありません。

Steamフォロワー推移

2件以上で集計 直近7日

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プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。

発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。

指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年8月21日 03:33(36日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 8人 最終観測:2026年8月12日 06:17(45日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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基本情報

発売日
2026年7月24日
価格
785円
価格区分
有料
開発元
SouthMoon Studio
販売元
SouthMoon Studio
対応OS
Windows / Linux
コンテンツ種別
ゲーム

対応言語

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