GAME DETAIL
Military Destruction: Shock & Awe
A physics-driven RTS set in modern conflicts. Every jet, tank, helicopter, and missile is truly simulated — guided missiles can be evaded and misled. Plan operations from CENTCOM briefings, hand-pick your roster, bring every soldier home, and seize the oil.
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Military Destruction
About This Game
Command real machines. Fight real physics. Win perfect operations.
Military Destruction is a physics-driven real-time strategy game set in today's flashpoints — from the Persian Gulf to the Russian frontier to the Venezuelan coast. Every jet, tank, helicopter, drone, boat, and missile is a real simulated machine. Nothing is scripted. When a guided missile overshoots because you baited its seeker into a hard turn, that's physics — not animation.
It's All About Oil
Every operation in the campaign revolves around one thing: oil. Wreck enemy production. Seize the wells. Defend your own. One mission is a pure offensive strike — level the installations on Kharg Island and get out. The next is a full skirmish: eight oil wells, two players, one map — take control or lose the war economy.
Operation-Based Campaign
This is RTS but also every mission is a military operation, and the story unfolds as you take command of the army to exert control on the region.
Receive your CENTCOM briefing: objectives, intel, rules of engagement.
Build your roster. Many operations deploy with a fixed force you hand-pick before wheels-up: 1 jet, 3 Apaches, 1 destroyer, 4 Abrams, 12 MANPADS, 16 infantry, 2 artillery, 2 Humvees. Choose wisely — that's all you get.
Some missions require you to control and secure oil installations. Build bases and use the oil to dominate the map. Command you army and conquer the map.
Execute with precision — every unit matters. Lose a squad, and you may have to mount a rescue operation to bring your soldiers home.
Chase the Perfect Operation: full objectives, zero losses. Your record follows you. The political cost of a failed operation may be too high in the public eye.
Your Eyes Are a Drone
There is no god-view. The camera is a physical drone flying over the battlefield. Hold a top-down orbit, dive low over the front line, chase a convoy — or lose it to a lucky hit, because yes, your camera can be shot down.
And there is no fog of war. Instead: a satellite map, your drones, and whatever your units can see. ISR is the game. If you don't have eyes on it, you don't know it's happening.
Firepower at Your Fingertips: F1–F12
Your most devastating assets live on the function keys — a strike system built for speed:
F1 — Air Strike. Every press scrambles a jet with a full bomb load. Six jets on the tarmac? Press it six times.
F2 — Artillery Barrage. Saturate the grid square with deadly long distance shelling.
F3 — Cruise missile. Precision cruise missile, launched from offshore with deadly impact.
F4 — Destroyer Cannon. Naval gunfire support on demand.
F12 — ABORT. Recall everything. Instantly.
Stack strikes, time them, chain them — or abort the whole package when the situation changes.
Real Physics. Real Machines.
Every vehicle runs on engineering-grade simulation:
Jets fly with true aerodynamics — lift, drag, stall, and inertia.
Helicopters answer to rotor dynamics, not waypoints.
Tanks and Humvees have suspension, momentum, and recoil with every shot.
Warships carry the mass and momentum of real vessels.
Missiles are steered by real PID guidance — fly evasively and mislead them, and they will miss.
The result: emergent, unpredictable battles where tactics and physics — not scripts — decide who wins.
Explosions Like No Other RTS
A dedicated explosion and VFX pipeline delivers destruction on a scale RTS players have never seen. Fireballs, shockwaves, secondary detonations — every strike transforms the battlefield, rendered in a sharp, distinctive visual style that makes every screenshot look like a war photo.
Your Units Talk Back
A military radio system inspired by the golden age of Command & Conquer: Red Alert — modernized and dialog-rich. Pilots call out bomb runs. Tank crews confirm targets. Squads report contact, request evac, and let you know exactly how the operation is going. The battlefield has a voice.
Three Theaters of War
Fight across three distinct biomes:
Desert — Gulf heat, oil fields, and open sightlines.
Soviet Summer — forests, rivers, and Cold War concrete.
Soviet Winter — the same front, frozen over. Snow changes everything.
Key Features
Story-rich, operation-based campaign built around the war for oil — with CENTCOM briefings and rescue missions
Hand-picked mission rosters or full base-building operations — both, like the classics did it
Physical drone camera and no fog of war: satellite imagery, drones, and ISR decide what you see
F1–F12 strike system: air strikes, artillery, Tomahawks, naval gunfire — and a full abort
Engineering-grade physics for every unit: jets, helicopters, tanks, Humvees, drones, boats, missiles
Missiles with real PID guidance that can be evaded and misled
Best-in-class explosion and VFX system with a sharp, distinctive art style
Dialog-rich military radio chatter on every unit
Three biomes: Desert, Soviet Summer, Soviet Winter
Base building, refineries, and oil control across land, air, and sea
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 38人 | 最終観測:2026年8月15日 13:13(40日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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