GAME DETAIL
GOSSAMER DIVORCE
Spend a week on the microplanet of Archalh, cut off from the wider universe until the next macrocosmic pulse. Through the eyes of the planet's inhabitants and visitors, each with conflicting agendas; unearth what’s emerging within its confines before the next pulse frees it to spread beyond.
このゲームについて
Steamの詳しい説明を読む
At the foot of the Leucothoe resonator, a diseased corpse is grotesquely splayed in a pile of mannequins.
On the bustling marina of Fuveu's Promenade Portuaire, a bizarre altercation culminates in a stabbing in the midst of the tourist crowds.
From these points of origin, a single catastrophic week unfolds on the microplanet of Archalh - a small, recently settled territory held by one of the long-established interplanetary nations of the “macrocosme”, joined across the span of a naturally-occurring interstellar circulatory system.
In the interval between the pulses that connect it to the wider macrocosme, every planet becomes a “closed circle”, unable to interact with the universe beyond it.
And when the next pulse at last arrives, whatever has been born on Archalh will finally be able to slip outside its borders…
GOSSAMER DIVORCE is a pixel art mystery visual novel that aims to present an immersive, atmospheric retro sci-fi setting inspired by the characteristic detailed dithered artwork and frames of PC-98 visual novels and ADVs; seen through the conflicting perspectives of multiple viewpoint characters.
This is not a mystery narrative which remains confined within the bounds of a tightly-controlled, separate secluded space - instead, the project aims to capture a wider focus and a less rapid pace, incorporating a sense of the broader setting’s flavour, and the rhythms of its viewpoint characters’ routines.
The current plan for the project’s episodic release is for the first episode to release as a free demo in 2026, followed by an Early Access release in 2027 containing the middle episodes, then for the final episode to release in 2028, completing the story.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月26日 01:33(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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