GAME DETAIL
Camera 5
Five cameras. Five nights. One caretaker who's starting to notice too much. A slow-burn surveillance horror where the building lies to you — and the system does too.
このゲームについて
Steamの詳しい説明を読む
The pay was fine. The building was ordinary. The previous guy left without taking his things, but people leave jobs all the time.
Five cameras. One monitor. One notebook, half-filled by someone else's handwriting. Your job is simple: watch the feeds, answer the intercom, keep the building running. Most of the night is quiet.
Most of it.
WATCH CLOSELY
Something will be wrong on a camera. A shape where there shouldn't be one. A door that was closed a minute ago. A resident who mentions a noise — and a noise that mentions something else entirely. The building's own systems will tell you everything is fine, right up until it isn't.
Sound isn't always the truth. The intercom isn't always right. The only thing you can really trust is what you see with your own eyes — and even that gets harder to trust as the nights go on.
FIVE NIGHTS. REAL CONSEQUENCES.
This isn't just an observation game. Ignore a burst pipe and it floods the building by morning. Miss a real threat and you'll need to call it in — the right number, to the right place — before it's too late. Mismanage the building across enough nights and you won't make it to Night 5. Some things demand more than a report.
NO JUMP SCARES. NO EXPLANATIONS.
Camera 5 never tells you what's really happening in this building. No monster reveal. No lore dump. Just a slow accumulation of details that don't add up — for you to piece together, if you want to.
5 cameras, dozens of anomalies, no two nights identical
A layered threat system: infrastructure faults, real emergencies, and consequences that follow you home
An intercom that's sometimes your lifeline, sometimes a liar
A hidden management score that decides whether you keep this job
Multiple endings — including one you'll only find if you dare to call your own apartment
Free Patrol mode: once the story ends, keep watching — for as long as you can stand it
Some nights, nothing happens. Some nights, everything does.
You just have to watch closely enough to tell the difference.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 7人 | 最終観測:2026年8月15日 15:36(43日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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