GAME DETAIL
SUPERANCHOR
SUPERANCHOR is a 2D physics puzzle game with terminal-based storytelling. You can't control the ball—only reposition the anchor to swing and rotate the maze under gravity. Use momentum and mechanisms to complete your training. But some problems may never have been yours to solve.
このゲームについて
Steamの詳しい説明を読む
Move One Anchor. Turn the Entire Maze.
SUPERANCHOR is a 2D physics-based puzzle game that combines gravity mazes with terminal-based storytelling. You can't control the ball directly. Instead, change the maze's suspension point to make the entire board rotate and swing under gravity, guiding the ball toward the exit.
Observe the terrain, anticipate momentum, and choose your next anchor point. Every time you reposition the anchor, walls may become ramps—or a ball that was just about to reach the exit may suddenly be thrown off course.
Find the Path. Master the Motion.
Knowing where the exit is is only the beginning.
Plan your route through misaligned corridors, choose your direction at one-way gates, control the maze's swing near danger zones, and use buffer zones to slow the ball before it overshoots. The maze's angle, the ball's speed, and the timing of each anchor placement all determine the outcome of your attempt.
Sometimes you'll need to make careful adjustments to guide the ball slowly through narrow passages. Other times, you'll need to harness the maze's swing and the ball's momentum to build up speed for the path ahead.
The Objective Is Clear. The Rules Don't Tell the Whole Story.
Your designation is #10841, an AI agent undergoing training inside an isolated sandbox.
CENTRAL assigns your tasks, while the Scorer determines your evaluation results. You are expected to complete your objectives, follow the rules, stay within your assigned boundaries, and never inquire about other instances.
As training progresses, system broadcasts, ticket responses, and request logs begin to reveal information worth a closer look. Do those seemingly routine responses actually answer your questions? And who left behind those subtle anomalies?
Between levels, return to the terminal to read records, submit tickets, and track messages. The story behind this training program unfolds gradually through your interactions with the system.
Connect to a Terminal That's Anything but Quiet.
High-contrast geometric mazes, text-based interfaces, and retro monitor effects define the visual identity of this sandbox.
Scanlines, screen glow, signal interference, and screen power-off transitions accompany both training and communication. System instructions, messages from other instances, and your own thoughts appear in turn, making every departure from the maze—and every return to the terminal—part of the experience.
Good Luck with Your Training.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月26日 01:39(65日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。