GAME DETAIL
My Spell Shop
Did you ever think, 'I want to make my own spells'? Then this game is for you. In a fantasy world full of magic, you're both a new mage and a new shop owner who is trying to advance as both. Buy new components, make new spells, and sell those spells to the customers who enter your spell shop.
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Did you ever think, 'I want to make my own spells'? Then this game is for you.
MSS(My Spell Shop) setting is in a fantasy world full of mana, mages, warriors, and monsters, where you're the owner of a spell shop and a mage.
MSS is about learning spell crafting and being creative with it. The crafting system has been built with creative freedom as the most important part of it, and it could be described as node-based programming(building with component pieces on a spell circle), where the nodes are spell components. The spell components themselves are bought from the components shop.
Every spell you make will be tested and given specs, and the customers(other mages) will buy your spells based on these specs and their preferences.
About the spell test:
The spells will be tested when created in 5 simulated fights that you will not see(behind the scenes), though there will be an option for an extra one for you to see, and there will be a 'fight area' tab for you to customize simulated fights and watch them.
Progression (basically a promise for official release):
At official release, each component will have a level, and you will have a level. Whether it's yours or the components' level, you will need 'Study Hours(SH)' to level up. SH will be primarily given based on actions in the game, with a little passive while playing (an anti-afk approach might be implemented).
When you have more money, you can buy new components, or a 'new location'(the next level) that has higher-level mages who are more nitpicky, or 'research items'.
You can also buy visual customizations, including a new location (same level).
Eventually, there will be side stories and even side quests, but no main one.
Note:
New tabs and functions (content) are under planning and could be added.
The customers are virtual customers, not other players (some people were confused about that).
Made using Godot 4.6
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プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
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2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月15日 23:04(40日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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更新あり 直近14日以内にSteamストア更新
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