GAME DETAIL
Wayward Cosmos
Explore a seed-driven galaxy where every ship, planet, and dungeon is generated at runtime. Dogfight pirate wings, land on 20 kinds of worlds, raid surface sites on foot, and build a fleet from salvaged hulls, solo or in Steam co-op. The same seed rebuilds the same galaxy, every time.
このゲームについて
Steamの詳しい説明を読む
A galaxy grown from a single seed
Wayward Cosmos generates everything at runtime: the spiral galaxy of ~120 star systems, every ship hull, planet, station, asteroid field, nebula, enemy, weapon, and item icon. Enter a seed and the exact same universe is rebuilt, share it with a friend and you are exploring the same worlds.
You start near home with a small ship and a handful of crew. The farther you fly from home, the higher the threat: pirate wings grow bigger and smarter, but bounties, loot, gear quality, and salvage climb with them. Reaching the deep-space regions where top-tier "Proto" and "Relic" equipment appears is the long game; surviving the trip is the challenge.
Explore
Jump between star systems on the galaxy map; chart systems with stars, 1–6 planets, stations, belts, nebulas, derelicts, and hostile contacts you can hunt down deliberately.
Dive from orbit to the surface of 20 planet types, terran, ocean, lava, crystal, fungal, storm, eden, full city worlds and more. Surfaces are seamless flyovers of the very continents you saw from orbit.
Each landable planet hides 3–9 discoverable sites drawn from ~30 kinds: shipyards, deep mines, vaults, labs, alien temples, bandit camps, downed freighters…
Leave the cockpit: sites open into procedurally built zones, rooms, caves, camps, wreck hulls, explored on foot with WASD + mouse-aim combat, lootable containers, and dark caves lit only by your suit lamp.
Salvage
Board derelict ships to strip parts and siphon fuel, or scrap them for salvage, or spend repair kits to claim them: claimed hulls visibly self-repair and autopilot to a station to join your fleet.
Run a fleet: 4 hangar bays store ships that keep their own installed systems; inspect, transfer into, or sell them.
Outfit 9 ship part slots, engine, jump drive, weapon, shield, radar, medbay, fuel tank, cargo hold, crew barracks — across five tiers. Parts wear down under fire and degrade with condition; repair kits and station service keep them alive.
Work the economy: mine asteroids, scoop nebula gas, sell at stations, and buy up the gear that ever-more-dangerous regions demand.
Survive
Pirate wings detect your drive signature, share contacts, lead their shots, flank, and fight in formation. Clearing a wing pays a bounty; losing your hull means a rescue into a stored ship, or a reload.
Manage a persistent crew of procedural characters, each with their own vitals, weapons, suits, shields, and packs. Hire replacements at stations. Combat deaths are permanent.
Run out of fuel and an SOS beacon fires, scavenge the rescue pod that answers to get moving again.
Every SFX playback is procedurally varied so weapons, impacts, and explosions stay fresh without ever repeating exactly.
Steam co-op
Play the galaxy with friends over Steam lobbies and invites, no external servers. The host's seed rebuilds the identical universe for every guest, and a peer-to-peer trade system lets pilots exchange goods directly.
Every run is yours
Save your favorite generated ships to a 50-slot launch collection, keep an atlas of galaxy seeds worth revisiting, and reroll a whole new universe whenever you like. A seed-driven galaxy, every world procedural.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月16日 14:19(42日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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