GAME DETAIL
Dissonance
A first-person Backrooms game about understanding it, not escaping. Mark routes, claim a room to hold out in, and record what you find - unfamiliar ground will take you apart, and you aren't alone. Solo or co-op.
このゲームについて
Steamの詳しい説明を読む
You went looking for the way out. Everybody does, at first.
Dissonance is a Backrooms game about coming to understand a place instead of escaping it. Nothing explains itself to you. There are no objectives. There's what you can see, what you can carry, and what you can remember.
Unfamiliar ground is dangerous
The Backrooms don't pay attention to places nobody uses. Walls move when you aren't watching them. Rooms you passed through once won't be quite the same on the way back. Stay out in it long enough and the place loses track of you entirely, and you'll end up a long way from anywhere you know.
Ground you've used behaves. Routes you walk, mark and live in settle down and stay put. Here, familiarity is a property of the world.
A place of your own
Somewhere out there is a room worth keeping. Move into it, fill it, put your weight on it until it holds. It becomes the one fixed point you have, and every trip you take is measured against getting back to it.
Nobody keeps records but you
Spray paint on the walls, notes in a book, photographs of things you can't explain. What you know about this place exists only in the marks you leave and the pages you fill.
You're not the only thing down here
Spend enough time on ground that hasn't settled and you'll start seeing something at the far end of a hall. It doesn't approach while you're looking. It doesn't wait forever, either.
Or bring someone
Play solo, or with friends in a world that stays as you left it.
Right now, this is Level 0
Everything above is Level 0. I'm planning a lot more levels, each with its own rules to figure out. It will all be up to the player to understand how they connect and eventually use that knowledge to escape.
The way out exists.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月16日 17:22(39日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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