GAME DETAIL
Peasants in a Hole
You're a peasant thrown into a hole with a gate closing above you. Throw mud, stick crates, stack your way up, dodge fire vents and dart traps, loot the fallen, and escape before you're sealed in. A physics-driven first-person climbing roguelite soaked in dark humor.
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Steamの詳しい説明を読む
YOU WERE THROWN INTO A HOLE.
No sword. No rope. No plan. Just mud, crates, and a gate grinding shut above your head.
You are a peasant. Nobody is coming to save you. Every hole is a vertical physics puzzle, and the only way out is the one you build yourself — before the gate seals you in for good.
BUILD YOUR OWN WAY OUT
There is no climbing button. There are no ladders. There is mud.
- Scoop mud from the pit floor and hurl it at any surface to create a sticky anchor
- Throw crates into your splats and they stick instead of bouncing away
- Stack crate on crate to improvise a tower up the walls
- Splats rot away after a while, and everything attached comes crashing down with them
Every ascent is emergent, hand-built, and entirely your fault when it collapses.
THE HOLE FIGHTS BACK
Each pit is seeded with traps you can toggle at levers — use them on the peasants below, or leave them armed and regret it on the way up.
- Fire Vents — flame jets that roast peasants, and ignite your crates into useless debris
- Gas Traps — poison clouds that flood the corners on a timer, and only ever hurt you
- Dart Launchers — instantly lethal, and they shatter crates mid-stack
And then there's Randy the Skeleton. He's perched on a platform, he's tracking you, and he is completely unkillable. But he's guarding a Burlap Sack — and what's inside can assist you.
DON'T LIKE THE LAYOUT? REROLL IT.
Boxed in under an impossible overhang? Dart launcher parked exactly where you need to climb? Spend a Regen Charge and the hole rebuilds itself around you — one button, and the entire obstacle layout is procedurally regenerated on the spot.
- Platforms, traps, and enemies all reshuffle into a brand new configuration
- No loading, no restart, no lost progress — the pit reshapes while you're standing in it
- Charges are limited. Loot them from bodies, find them in the pit, or bank them between runs
- Every reroll is a gamble. The new layout might save you, or bury you deeper
LOOT THE FALLEN
Bodies pile up at the bottom of the hole, and they glow when they've settled. Walk over one to strip it for Mud Boosts, Crate Boosts, Regen Charges, and TrapStop Charges. Dig deeper and the drops get stingier. Loot everything before you start climbing — the pit gives you nothing on the way up.
DIE. CARRY IT FORWARD. DIE BETTER.
Losing is progress. Every run feeds the next one:
- Capacity Growth — the deeper you die, the more mud and crates you'll haul next time
- Mulligans — retry the current hole without torching your whole run. Start with 3, bank up to 10, and keep them forever
- Win Streaks — clear two holes clean, with no mulligan spent, and earn permanent capacity bonuses
- Skip Tokens — pried out of Randy's sack, they let you walk away from a hole that's beaten you
Clear the final hole and every bonus you've hoarded is wiped clean.
25 HOLES. 200 METRES STRAIGHT DOWN.
From the 30m shallows of First Drop to the 200m black of The Bottom, the pits widen, deepen, and turn crueller. Procedural generation means no two descents are laid out the same way.
PLAY IT YOUR WAY
- Difficulty modes — ease in gradually, or take maximum trap density from hole one
- Health modes — regenerating, or unforgiving
- Full controller support with tunable gamepad look, deadzones, and haptics
- Remappable controls, text scaling, and accessibility options
- Asus ROG Handheld support with tuned graphics presets for small-screen play
A MEDIEVAL COMEDY ABOUT DYING IN A PIT
Between the physics disasters sits a story about kings, grudges, left-handed handshakes, and one peasant who absolutely should not have been thrown down there. It is dumb. It is bleak. It is very funny.
The hole is deep. The gate is closing. Start stacking.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月14日 05:31(13日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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