GAME DETAIL
Ouroboros
Snake, but every scrap of food becomes a working body part. Bite your own body and that part detonates. Turrets, venom, blast sacs — your length is your loadout, your ammunition, and the thing in your way. Fifteen waves. Three bosses.
このゲームについて
Steamの詳しい説明を読む
YOUR BODY IS YOUR DECK. BITE IT.
Every piece of food you eat becomes a working part of your body. A Fang Turret shoots.
A Venom Gland trails poison. A Blast Sac smoulders.
And when you deliberately steer your head into your own body, that part detonates.
That is the whole game. Growing makes you stronger and harder to steer. Biting
makes you weaker and gets you out of trouble. Every second you are deciding which of
those you need more.
LENGTH IS THE PROBLEM AND THE SOLUTION
Fourteen body parts, each with a passive that runs constantly and a detonate that fires once. Stack Storm Batteries next to turrets. Put an Echo Scale between two bombs. Find out what a Glut Sac does to its neighbours.
Your body is a wall — to your enemies, and to you. Coil around a boss to pen it in
and you have penned yourself in too. Chewing back out costs you time you may not have.
Two ways to detonate. Bite a part you choose, where you choose, and stand still
for it. Or drop your tail as a live charge, walk away, and set it off when something
is standing on it.
FIFTEEN WAVES, THREE BOSSES, ONE RUN
A run is about fifteen minutes. Death ends it. There is no mid-run save.
Five enemy types that each break a different habit. Spitters punish turtling. Tanks
chew through your body — the only thing in the game that can.
The Shepherd kites and summons. The Collector ignores you and eats your food
to heal. The World Serpent is a rival snake with its own body, its own tail, and
the habit of biting it.
Between waves, draft one of three new parts — and choose where on your body it goes.
ENDLESS
Then do it forever. Endless mode keeps generating waves past the fifteenth, with the
bosses coming back around and the pressure compounding until something kills you. Your
deepest runs are kept.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月4日 18:36(20日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月29日 05:43(26日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。