GAME DETAIL
Sealed
A black-site facility has lost containment. The abominations inside are awake and hunting, and you're the last one out. Eliminate every hostile, break the lockdown, and reach extraction. Deal with them, or get dealt with.
このゲームについて
Steamの詳しい説明を読む
WELCOME TO SEALED
A black-site facility has lost containment.
The abominations built inside are faster than you, stronger than you, and no longer controlled. You're the last one out.
Nobody is coming for you. The doors are sealed. Clear the site, break the
lockdown, and get out.
NO TWO LEVELS ARE THE SAME
In Sealed, every level is fresh every single run: corridors, rooms, cover,
hazards, and every hostile in them. You will never memorize a route or camp a
known choke point.
Your objective never changes: neutralize every hostile and reach the glowing
extraction beacon. What changes is what's standing between you and the door.
THERE AREN’T JUST ENEMIES TO DEAL WITH
Some sectors lock extraction behind an additional objective, so you're forced
back out into the facility instead of just running for the exit:
Generators — stand beside each offline unit and power it up. Once the red light turns green, you’re good to go.
Keycard — the access card is stashed in a far room in a glass box. Get it.
Wall panels — three separate panels; activate every one and you’re off.
Extraction code — recover three code fragments scattered across the site, then enter the code at the door.
THE THINGS THEY BUILT
Six archetypes, each with vastly different abilities:
Shambler — a rotted brute. Slow, relentless, hits like a truck.
Spitter — hangs back at range and punishes you for standing still.
Crawler — fast, fragile, and right behind you.
Behemoth — a walking wall. You’ll need that shotgun.
Bloater — sprints at you and detonates. Kill it before it kills you.
The Guardian — a towering abomination that fights at every range. Eliminate it, and extraction is clear.
YOUR LOADOUT
Pipe Wrench — not so great far away, but hits hard at close distance.
Pistol — semi-auto pistol, great in a pinch or when sneaking by.
Assault Rifle — traditional full-auto rifle, makes great work of common enemies.
Shotgun — huge damage up close, but feels like a mouse’s cough when far away.
MUSIC THAT WATCHES
The soundtrack isn't a traditional playlist; it's generated live and reacts to your run. It
sits low while you're stalking an enemy, and amps up as things get dire. When it gets loud, you’ll already know why.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月6日 05:35
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年8月29日 22:23(28日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 27人 | 最終観測:2026年8月27日 10:55(30日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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