GAME DETAIL
IDLEPUNK - Ghost Link
Set in the cyberpunk corpo-state of NewHaven, IDLEPUNK is a story-driven idle management RPG. Recruit and equip a crew of operatives, take on contracts across a hostile city, build your reputation, and uncover the stories behind the people working for you.
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Set in the cyberpunk corpo-state of NewHaven, IDLEPUNK - Ghost Link is a story-driven idle management RPG. Recruit and equip a crew of operatives, take on contracts across a hostile city, build your reputation, and uncover the stories behind the people working for you.
Current IDLEPUNK - Ghost Link features include:
A cyberpunk idle RPG where you run a contract-security outfit in a living, faction-driven city.
Strategic operations built around recruiting operatives, assembling squads, reading mission odds, and navigating persistent consequences.
A roster system with distinct roles, traits, injuries, advancements, gear load-outs and squad presets.
Dozen of contracts across the evolving districts of New Haven, city conditions that act as buffs or de-buffs, optional objectives, encounters, and faction progression.
Gear system: collect, equip, salvage, craft, optimise, and fuse equipment into stronger versions.
Specific progression and rewards for: Faction standing, District foothold, Perks, Passive skills linked to your base network.
A rich cyberpunk setting to explore through main and side quests
Planned features:
Throughout Early Access, I plan to expand IDLEPUNK - Ghost Link with:
New story campaigns and faction questlines shaped by permanent player decisions
More operatives, contracts, vehicles, equipment, music, and Codex lore
Random city incidents and emergency dispatches that make New Haven feel more reactive
Deeper squad-building through new traits, operative synergies, and tactical considerations
Additional district and faction projects with long-term rewards and trade-offs
Continued balance improvements, quality-of-life features, and accessibility options guided by player feedback
Modding support: the game is built in a way that allows the addition of basically anything by anyone this includes, quests, factions, NPCs, specific missions, and different game core balancing.
The scope and order of these additions may evolve throughout development.
IDLEPUNK - Ghost Link does NOT include any kind of in-game micro-transactions, the game includes a gacha-like system for unit recruitment but the currency used is entirely earned while playing and cannot be bought with real world money.
Hello everyone!
I’m Lorenzo, a 28-year-old fan of cyberpunk, idle games, and management sims. In my free time, I decided to combine those interests into a small game project.
IDLEPUNK - Ghost Link adapts personal stories I originally wrote for fun in 2024 into a story-focused idle management game. While the core loop is built around recruiting operatives, managing resources, and running contracts, my goal is to make the world and its characters the heart of the experience.
This early access currently includes a short tutorial, the beginning of one of the story acts and a look at the gameplay systems. I am working on adapting more quests so that they fit the gameplay.
I’m sharing this mainly to gauge interest and collect feedback. I’d especially love to hear what feels fun, what feels off, and which mechanics or parts of the interface are unclear or confusing.
スクリーンショット
評価・レビュー
全体レビュー やや好評 好評率 75.00% / 24件 取得:2026年9月2日 08:52
日本語レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月2日 08:52
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 11人 | 最終観測:2026年8月28日 06:38(30日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 103人 | 最終観測:2026年8月26日 17:56(31日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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機能カテゴリ
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