GAME DETAIL
Joker's Last Call
A dark casino roguelike based on One Card, a fast and aggressive Korean card game rarely seen outside Korea. Stack attacks, counter two rivals, build rule-bending relic combinations, and reverse a deadly chain with a single Joker.
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DISCOVER KOREA'S ONE CARD
Joker's Last Call is based on One Card, a fast and fiercely competitive Korean card game rarely seen outside Korea. Match ranks or suits, stack draw penalties, and force the growing attack onto the next player—until someone breaks the chain.
Now that familiar Korean card-table chaos has been rebuilt as a dark casino roguelike, filled with rule-bending relics, ruthless rivals, and Jokers capable of reversing an entire match.
TURN DEFENSE INTO A COUNTERATTACK
Attack cards do not simply deal damage—they build a penalty that moves around the table. Defend with the right card, push the chain to the next rival, or hold your counter until the risk becomes unbearable.
ONE JOKER CAN FLIP THE ENTIRE MATCH
A Joker can stop a disaster or send it back across the table. Use it too early and you may have nothing left for the final hand. Wait too long and the house may collect first.
BUILD A RUN AROUND RULE-BENDING RELICS
Choose relics that alter draws, suits, attack chains, defense, and turn order. Build around aggression, counterplay, control, or survival—but adapt when the next reward refuses to fit your plan.
OUTPLAY TWO RIVALS AT ONCE
Every battle is a three-way contest. Rivals attack one another, exploit weak hands, and punish the player who loses control of the table. The safest move now may create the deadliest turn later.
FACE THE HOUSE'S MOST DANGEROUS PLAYERS
Climb a branching casino map, take risks at events and shops, defeat elite opponents, and confront bosses with distinct personalities and tactics.
THE LAST CARD IS NEVER SIMPLE
Special rules make finishing a hand dangerous. Plan your final cards, watch the attack chain, and never assume the match is over until the table is empty.
Korea's One Card. Reborn as a roguelike.
Stack the attack. Break the chain. Beat the house.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年8月13日 06:48(45日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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