GAME DETAIL
PHOSPHOR
An action-packed retro cyberpunk roguelike platformer dropping players into an infested industrial abyss. Blast through hordes and giant bosses, and loot from 450+ weapons and upgrades. Every descent generated fresh. Die, keep what you forge, unlock operatives, and drop deeper into the PHOSPHOR.
このゲームについて
Steamの詳しい説明を読む
PHOSPHOR is a retro cyberpunk roguelike platformer about fighting your way down through an infested industrial facility. Blast through hordes, kill giant bosses, and arm yourself from a pool of 450+ weapons and upgrades. Every descent is a brand-new world. Die, keep the cores you banked, unlock new operatives, and drop deeper.
You are a reclaimed husk sent down into the Underfab, a dead industrial deep lit only by the phosphor glow of failing machines. Each run takes you further than the last. Scavenge weapons off a facility that hasn't finished dying, learn which lights mean loot and which mean death, and put together a build that can survive one more biome. Bank what you earn. Then go again.
Multiplayer Online co-op & Competitive Online PVP
PHOSPHOR's descent isn't a solo affair. Bring a friend into a full two-player co-op campaign — one shared, seed-identical world where you vote on the path, trade guns off the floor, and pull each other back from a bleedout before it's too late (or spectate until a boss kill buys you back in). Twelve co-op-only support weapons turn a second player into a real role, not a second gun. When it's time to turn on each other, the versus terminal offers a full head-to-head suite: LAST LIGHT, a one-hit instagib in a shrinking arena; ARSENAL, a 12-gun ladder where the score is the gun; DUEL, a mirrored best-of-5 fought in a purpose-built symmetric arena; CROWN HOLD, where position beats aim; and THE GAUNTLET — the flagship — where both players race identical mirrored runs through the roguelike itself, sabotaging each other's worlds along the way, and whatever build you make it out with is the build you take into the final showdown behind the gates. Die to the machines and you lose; arrive first and the pressure clock starts on your opponent. Public matchmaking runs through Steam with a raise-a-flag system — no queue, no waiting room — and matchmade fights feed a ranked Elo ladder, so every crown you take counts.
Loot runs six rarities deep, and every weapon has its own trick: shots that pierce, chain, ricochet, charge up, steal health, execute weakened enemies, or hunt targets on their own.
Elemental reactions. Fire, toxin, shock, and ice are dangerous alone. Land a second element on a target already carrying one and it reacts: Thermal Shatter, Superconduct, Combustion, Corrosion.
Synergy sets. Complete a set and the way you play changes. Your attacks start igniting. Your crits execute the weakened. Your kills refresh your dash.
Keystones. Legendary finds that bend the rules for the rest of the run: every shot chains, every shot bounces, every elemental hit procs.
Operatives. Unlockable characters that play nothing alike, from a glass cannon to an armored brawler, a cyberspell caster, and a revenant that heals by hurting things. Each has its own kit and its own feel.
Win or die, you come back to the Foundry, the facility hub where your cores get spent. Permanently unlock new gear, tune your starting loadout, climb the forge perk tree, work through Contracts, and read the Archive as more of the story surfaces every run. Then pick how you go back down:
Descent — drop straight into a fresh run.
Custom run — pile extra hazards onto the run for bigger payouts.
Daily & weekly challenges — the same seed for everyone, and your own best on it to beat.
ENDLESS - Clear the Core and the descent doesn't stop — The facility loops for as long as you can keep up.
Every run is seeded. Enter the same seed twice and you get the identical world, loot and all — race a friend through it, or take another shot at the run that killed you. The way down covers 19 biomes, from the Transit Tunnels to the Core, with over a hundred enemy types and variants, 18 elite affixes, and 20 bosses that each fight differently. Between the fights you'll find:
Shops, repair bays, and free caches to keep you kitted out.
Boon altars — powerful gear bound to a lasting curse, with cleansers to lift it if you dare.
Mini-events — ambushes, hold-the-line survivals, and sealed vaults that punctuate the descent with bonus loot.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 12人 | 最終観測:2026年8月13日 07:34(42日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。