GAME DETAIL
Hazardous Employment
Hire expendable heroes, arrange their formation, and send them into automated fantasy expeditions in this darkly comedic guild-management roguelite. Manage contracts, injuries, morale, payroll, and debt—then file the paperwork when your best employees fail to return.
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About This Game
Hazardous Employment is a darkly comedic fantasy guild-management roguelite where you recruit, equip, and arrange adventurers—but never control them in battle.
Once they leave the guildhall, the expedition runs itself. Your decisions determine who goes, where they stand, what they carry, and whether the company can afford the consequences.
The heroes fight monsters.
You fight payroll.
Assemble a Qualified* Team
Recruit adventurers with different classes, attributes, potential, and wage expectations. Decide who belongs on the active party, evaluate how well they fit the assignment, and drag them into formation.
Front-line employees take damage first. Please arrange all payroll reductions accordingly.
A seasoned veteran may be perfect for the contract. The barely qualified applicant is significantly cheaper.
*Qualifications are not independently verified.
Accept Perfectly Reasonable Contracts
Every contract offers a new combination of danger, reward, and regrettable staffing requirements.
Study the forecast, assemble an affordable team, prepare their equipment, and decide how much risk the company can absorb. Better adventurers improve the odds—but their continued survival creates an unfortunate expectation of continued payment.
Success is not about saving everyone. It is about choosing which disasters the business can survive.
Watch the Expedition Unfold
Your adventurers explore and fight automatically. Party composition, formation, equipment, experience, and preparation determine how they perform once the mission begins.
They may defeat monsters, discover treasure, suffer injuries, or demonstrate why the guild’s liability waiver contains so many pages.
There is no direct combat and no last-second rescue. Once the expedition is underway, management can only observe the consequences of its earlier decisions.
Manage the Survivors
Adventurers gain experience, develop lasting records, and suffer injuries that can follow them from one assignment to the next.
Survivors may grow into trusted veterans whose loss would be operationally inconvenient. Fallen employees leave empty roster positions, unpaid obligations, recovered equipment, and occasionally an heirloom worth more than they were.
Balance weekly payroll, morale, debt, recruitment, and recovery while trying to keep the company solvent long enough to reach the next reporting period.
Fail Forward
A successful guild is built on experience—most of it acquired immediately before bankruptcy.
When the company collapses, begin again with new recruits, contracts, and opportunities for professional development. Unlock lasting advantages, recover valuable heirlooms, and use what you learned to make slightly better-informed mistakes.
Features
Hands-off fantasy expeditions where preparation matters more than reflexes
Randomized recruits and contracts that force new staffing decisions each run
Party-fit and formation management with vulnerable front and rear positions
Persistent adventurers who gain experience, suffer injuries, and build histories
Permanent death and heirlooms that turn casualties into future opportunities
Weekly payroll, morale, debt, and roster management
Roguelite progression that carries advantages between failed guilds
Dry bureaucratic comedy applied to completely unreasonable fantasy disasters
No direct combat—your weapon is administrative judgment
The guild does not need a hero.
It needs someone willing to sign the liability waiver.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月16日 20:48(40日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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