GAME DETAIL
Aquaculture Simulator
Trout pay by the kilo. Koi pay by the eye. A young koi only half-shows what it will become — seeing it early, and culling the rest, is the job.
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Two economies share one facility. They do not share a strategy.Trout are volume
You raise rainbow trout to weight and sell them by the kilo. The margin is thin
but predictable — as long as the water holds. Trout demand cold, heavily
oxygenated water, and they do not forgive mistakes.Koi are judgement
A koi's value is not in its weight. It is in grade — pattern, colour, body
conformation — scored from pond quality to show quality. A single fish can be
worth a hundred trout, or almost nothing.Reading a young koi
A young koi does not show you what it will become. It shows you a range:
pond quality at the bottom, show quality at the top, and a price estimate
stretched across everything in between. The younger the fish, the wider the
guess.
You have to commit anyway. Keep it, and it eats — every day, for up to two years,
at your cost. Cull it, and you may have thrown away the best fish in the building.
The estimate only sharpens as the fish matures, and by then you have already paid
to find out.
That is the game: not raising koi, but deciding which ones are worth raising.Water is the constraint
Every tank runs on the same three pressures:
Oxygen has a corridor. Too little suffocates. Too much causes gas
bubble disease. You pay for aeration by the kilowatt-hour.
Ammonia climbs when you overfeed. Every handful of food is a bet
against the water.
Temperature is a single master control — and it is what separates your
two species. Warm for koi, cold for trout.
Safe. Stressed. Critical. Watch the zones, or watch the growth stop.Customers write to you
Orders arrive as email on the facility PC — a small in-game operating system with
mail, a calendar, and banking. A buyer names a price and a pickup date. Accept or
decline.
Accepted jobs land in the calendar. No Sunday pickups. When the day comes, net
the fish, move them into transport tubs, and get them to the loading bay — but not
too early. Tub water is bad water, and the fish know it. Miss a date and you pay
twice: in money, and in reputation.The pressure is the point
Electricity for aeration. Feed. Water changes. Fixed costs that arrive whether
your fish sell or not. Every mediocre koi you keep out of hope is a mouth you feed
for nothing. The economy does not force you to cull — it simply makes sentiment
expensive.Made by one person
Aquaculture Simulator is built by a single developer in Germany, in Godot 4.
There is no publisher and no team. It launches in Early Access because the
systems are done but the balance is not — and balance is the one thing a solo
developer cannot test alone. What you see is what there is, and it will grow with
the people who play it.
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ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年8月13日 14:17(44日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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