GAME DETAIL
The Long Way Up
A text-forward cultivation roguelite. Climb a tower of one thousand floors that never repeats the same climb for every new soul. Falling is not death, it is tuition: keep your realm, lose your altitude, and climb again with Moye, a sword spirit who remembers every fall you take.
このゲームについて
Steamの詳しい説明を読む
A text-driven cultivation roguelite. Climb one thousand floors. Fall without dying. Climb again, stronger.
The tower does not kill. It collects.
Every cultivator alive has stood at the foot of the Ascension Tower. One thousand floors above, the summit grants a single wish. Between you and it: trials, tribulations, rival climbers on their own roads, and the long fall that ends every climb but the last one.
Falling is not death. Falling is tuition. You keep your realm, your arts, and everything the tower taught you, and you start again at the foot, stronger and one year older. The climb is the roguelite loop; the falls are the progression; the story is what happens to a soul who refuses to stop.
The Long Way Up is in Early Access. The core climb is complete and playable today: falling and rebirth, tribulations, sect life, Moye's bond across lives, rebirth across many lives (New Game+), and the Nine Boundless Heavens above the summit. Early Access is where more sects, more curios, deeper post-summit content, and balance get built with players climbing alongside.
FEATURES
- A tower that reweaves itself. No two climbs share a road. Doors open that were never there before; the tower notices how you climb and answers.
- Moye. A sword spirit nine hundred years old, dry as an anvil, who has outlived eleven wielders and remembers every fall you have ever taken. Her bond crosses rebirth. She does not comfort; she counts.
- Wuxing combat with real teeth. Five-element counters, drafted curios that stack into builds, and manual boss duels where guardians telegraph move-cycles you can read, bait, and break.
- Failure is the path. Tribulations at every realm's summit: survive the lightning, then face the heart-demon wearing your own doubts. Fail, fall, spend the comprehension, climb again deeper.
- A living world. Rivals race you floor for floor and resent the tower for saving you. Sects recruit, feud, and go to war. The fire-talk at every sanctuary carries news of a world that turns whether you climb or not.
- Rebirth, and what survives it. Ascend, wish, and begin again (New Game+) with Heaven's Trials, chasing deeds and a codex across many lives. Or press on past the summit, into the Nine Boundless Heavens.
- Original ink-wash art and audio made for this game, over a pure, deterministic core: same seed, same climb, every time.
The heavens leave room for only one legend. The long way up is the only way there.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 88.89% / 9件 取得:2026年9月8日 12:20
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 4人 | 最終観測:2026年8月29日 09:06(31日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 61人 | 最終観測:2026年8月28日 21:23(31日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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