GAME DETAIL
Battleboard
Build. Muster. Rule the hex. A turn-based hex wargame where your buildings drip-feed an army of unit cards — deploy them across six biomes, master four asymmetric factions, and let the dice decide who holds the line.
このゲームについて
Steamの詳しい説明を読む
Battleboard is a turn-based hex wargame with a card-driven heart. You don't recruit units from a menu — you construct buildings, and the buildings produce the unit cards that become your army. Deploy them onto the hexes, use the terrain, and resolve the fighting with dice.
It looks like a war table because that's what it is: painted miniatures on hexes, a research tome open beside the board, and a campaign that expects you to think about next turn.
The loop is three moves long and every one of them is a real choice.
Build — put up structures that drip-feed cards into your hand. Every build is a bet on the kind of army you'll want six turns from now.
Muster — spend those cards onto the board, inside a point budget, with a formation that has to survive contact.
Rule the hex — take ground, hold the terrain that matters, and grind the other side's economy down until the dice stop saving them.
Construction competes with research for the same resources, so a turn spent building an engine is a turn not spent on the board — and the other side is making the same trade.
Four asymmetric factions — Iron Pact, Verdant Choir, Ashen Legion and Sunforged — with their own units, their own research and their own temperament. They are tuned to land between 48% and 52% against each other, so there are no mirror matches and no throwaway picks.
Bring tactics and spell cards to break a stalemate: Fireball, Smite, Shield Wall, Plunder. Build the list in the Army Builder against a point tracker, then find out on the hexes whether it holds together.
A 48-node research tree per faction and an eight-resource economy underneath it. This is where the long game lives — the players who win consistently are the ones building engines rather than stacks, and the tree is deep enough to make that a genuinely different way to play.
A seven-mission campaign, plus open skirmish across six biomes, every map a puzzle of terrain, economy and tempo. Play at your own pace against the AI — no clocks, no queues, no one waiting on your turn.
FEATURES
Card-driven armies: buildings produce your unit cards
4 asymmetric factions, tuned to 48–52% against each other
7-mission campaign plus skirmish across 6 biomes
48-node research trees per faction and an 8-resource economy
Dice-resolved combat with tactics and spell cards
Painted-miniature tabletop look — a war table brought to life
BUILD · MUSTER · RULE THE HEX
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月13日 15:27(43日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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更新あり 直近14日以内にSteamストア更新
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