GAME DETAIL
Swerve
One rope, one arena, up to 8 players. Swing, slingshot and smash your rivals off the walls, then draft game-bending upgrades between rounds. Fast to learn, vicious to master — online, on the couch, or against bots that fight like they mean it.
このゲームについて
Steamの詳しい説明を読む
Your rope is everything
There's no walking in Swerve. You grab, you swing, you let go – and physics
does the rest. Every wall wants you dead, every platform spins, and the only
thing between you and the edge is how well you time your next shot. Momentum
is your weapon: build a clean arc and you're a wrecking ball, misjudge it and
you're a highlight in someone else's replay.
Every round rewrites the rules
Lose a life, pick a card. Weapons that fire themselves while you fly,
magnets, vampire ropes, freezing pulses, second chances – and they stack.
The player who's losing drafts first, so no lead is ever safe and no match
plays the same twice. By the final round, everyone is flying a build of
their own invention.
Four ways to ruin friendships
Free-for-all – last one flying wins.
Teams – coordinated wrecking-ball duty.
Hot Potato – someone's holding a lit fuse. Make sure it isn't you.
Crown – hold the crown to win it, wear it and become the prey.
And mid-match the arena itself joins in: time grinds to a stop, gravity cuts
out, storms bend every rope, and the walls close in until somebody dies.
Everyone plays
Up to 8 online – host a private lobby for friends or jump into a public one.
On the couch, controllers and keyboard mix freely, one player per device.
Empty seats? Bots fill in, with three difficulty levels from punching bag to
genuinely mean. Wins unlock hats, colors and ropes to flaunt in the lobby.
Build your own battleground
A full level editor is built in: sketch an arena, drop it straight into your
next match, and watch your friends curse your design choices. Every deadly
idea you have is playable in minutes.
A world drawn by hand
Swerve looks like it was inked on paper – bold shapes, clean lines, and
characters with more personality than polygon count. You always know exactly
where you are, what's deadly, and who to blame. Every kill is replayed in a
slow-motion death cam worth staying dead for.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月13日 19:49(53日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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所有ゲームとして同期されると、 このゲームの記録を残せます。