GAME DETAIL
RepCell
What if attention became the most valuable thing in society? And everyone who lost it was sent to a container suspended above the ocean until they became visible again?
このゲームについて
Steamの詳しい説明を読む
Human worth is measured by reputation.
Once, everyone was talking about you. Then they forgot you. When your reputation score dropped to zero, the Ministry of Social Harmony sent you to an isolated container suspended above the ocean.
In this world, visibility is a person's most valuable asset. When attention fades, so does reputation. Those whose reputation reaches zero are removed from society.
WELCOME TO REPCELL
Everyone has something to say. The system is always listening.
RepCell is a choice-driven, text-based dystopian experience about survival, reputation, and the cost of being seen.
Trapped inside a suspended container, you must survive each day while the system monitors your reputation and controls your access to society. Manage your limited supplies, keep yourself alive, respond to events and trending topics, and decide how you will react to the situations presented by the system.
THERE'S A COMMAND FOR EVERYTHING
You're hungry. You're thirsty. You need medication.
Your choices have consequences.
The decisions you make can change your reputation, affect your physical condition, consume or preserve your limited resources, and influence the events that follow. Some choices may help you regain visibility, while others may push you further into isolation.
Not every consequence is immediately visible. Hidden variables track your behavior throughout the game, quietly shaping events and determining which outcomes become possible. The way you remain silent, respond to treatment, criticize the system, or seek approval can all influence your path.
EVERYONE HAS AN OPINION ABOUT YOU
People are watching you. Read what they say.
Every day brings new situations and new decisions. There is no single correct way to play. You must decide what matters more: staying alive, maintaining your reputation, following the system's expectations, or refusing to become what it demands.
Sometimes, the price of becoming visible again is losing a part of yourself.
Features
• Choice-driven dynamic narrative with consequences that carry through your playthrough.
• Multiple endings determined by your decisions, behavior, and hidden variables.
• Reputation, health, and resource management that force you to balance survival against the demands of the system.
• Daily events and changing trends that present new situations and choices.
• Hidden behavioral variables that quietly influence events and create different playthroughs.
• A text-based gameplay experience focused on reading, decision-making, resource management, and consequence.
• A single-player dystopian story where your choices determine how your story ends.
In this world, people are not punished for breaking the law.
They are punished for being forgotten.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月13日 22:04(43日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。