GAME DETAIL
DuoFall
Pieces fall from the top and rise from the bottom - and you play both fields at once. Can you do it? Longer than your friends? Challenge them: same seed, live duel or leaderboard - every run is proven by replay. One mind. Two fields. Many blocks.
このゲームについて
Steamの詳しい説明を読む
Two fields. One line. Your balance.
DuoFall is not your usual falling-block puzzle: you play two fields at the same time - pieces fall downward on top, and rise upward from below. They meet in the middle at the wandering golden middle line, the heart of the game.
Can you handle it? Play one-sided and the line drifts against you - taking away space exactly where you need it most. Your own imbalance is your opponent.
And once you master it: can your friends? Settle who's really better with a shared seed, in a live duel, or on the leaderboard - every run is proven by its replay.Master the balance
The middle line is alive: it tints toward the overloaded side, warns you before the next shift, and visibly builds up pressure.
Harmony: clear on one side and answer on the other within four pieces - bonus points, a growing combo, and the line snaps gently back to center.
Pressure Gold: place a piece cleanly while under pressure and it turns to gold - double points when cleared.
Piece Swap: flip the top and bottom piece in one stroke. Earn charges with clears and harmonies.
The Endless Arena: a daily race
A room that never closes: hop in and out anytime - your lines add up on your daily account, every run counts.
Live tempo bars show who's fastest RIGHT NOW - the order reshuffles live as players overtake each other, with your rank updating in real time.
Ghost fields of your closest rivals play right next to you - catch them.
Daily champions per category earn bonus lines toward the shared community goal.
Play online - with proof
Live matches: your side looks exactly like solo play, while your opponent's field runs alongside - with a live comparison line. When your run ends, you keep watching theirs.
Duels, group rooms and tournaments - including 2v2 teams, with attacks and counters.
Party modes for rooms: In Hot Potato, all attacks hit whoever holds the potato - clear rows to pass it on. In Hot Charge, attacks carry a fuse - pass them on before they blow.
Friends & whispers: requests, player search, persistent 1:1 chats.
Daily Challenge with one worldwide seed, plus a community line counter.
Leaderboards you can trust: every entry carries its replay and is re-simulated and verified on the server.
Couch multiplayer with a twist
Split-screen for 2–4 players - each with a full HUD
Versus pressure through the core mechanic: your double and triple clears shift your opponent's middle line - no garbage rows (can be toggled)
Co-op on a shared field: one plays top, one plays bottom - one shared fate
Hot-seat and local tournaments up to 2v2 - plus AI opponents in four difficulty levels for practice
Your road to mastery
The Duo Tower: over 40 master challenges, floor by floor - milestone floors grant honorary titles everyone can see
Duo Score & Leagues: ONE number for your skill (speed, efficiency, balance, harmony) - climb through the leagues
Player DNA: statistics that reveal your style - hand speed, side-switch rate, harmony usage, stable up to beat X
Play under a real sky
The background is no wallpaper: stars, the Milky Way, the moon and the weather follow real location and time - pick your favorite place from Reykjavík to Sydney and play your evening session under the sky that's actually above it right now.A fair start
Gentle Start: at first only one side falls (the AI holds the other), then you switch, then you play both - and the game notices when you're struggling and offers help
Marathon, Sprint, Zen, Daily Challenge, and challenges with shareable seeds
Gamepad support in-game, fully rebindable keys (incl. 180° rotation), colorblind-friendly style, English and German
DuoFall is built in close collaboration with its testers - the feedback button lives right inside the game, and the community votes on the next feature.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年8月13日 22:50(43日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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