GAME DETAIL
Core Logistics
Core Logistics is a management sim about growing a transport company from a single van into a network across the whole map. Choose which contracts to take, match the right trucks and licenses to each load, and chain jobs together so your trucks never drive empty. When you need to think, hit pause.
このゲームについて
Steamの詳しい説明を読む
BUILD A TRANSPORT COMPANY, ONE DECISION AT A TIME
Start with a single van and grow into a freight network that covers the whole map. You choose which contracts to take, which trucks to buy, and which regions to open. The clock runs while you decide, and pauses whenever you need to think.
CHOOSE WHICH CONTRACTS TO TAKE
A new set of contracts appears on the board every 6 hours. Each one shows what it pays, what it carries, how far it goes and how risky it is — with distance and risk given as ranges rather than exact numbers, so you are always deciding on incomplete information.
You have a limited number of trucks and a limited number of contract slots, so taking one job means turning down another. The clock keeps running while you decide, and pauses whenever you need it to.
CHAIN JOBS ONTO ONE TRUCK
A truck that delivers and drives home empty earns half of what it could. Pick a second job that loads where the first one drops off, then a third — up to three jobs on one truck, run back to back, with no empty driving in between.
You set the order. Every job's deadline keeps running while the jobs ahead of it are driving, so the wrong order makes the last one late. The map draws the whole run and marks each point where one job's drop-off is the next one's pickup.
THE MARKET AND THE ROADS CHANGE
Rates for a type of cargo can rise for a day or two, or fall. Now and then one very large job appears on the board. Each change is announced when it starts, marked on the offers it affects, and counts down in the top bar until it ends.
Roads change too. An accident makes one stretch slower; a closure shuts it completely. New routes go around it, but a truck already on its way has to drive through it.
BUY THE TRUCKS THE WORK NEEDS
There are eight kinds of trucks to buy, across six classes, and eleven types of cargo. A reefer keeps cold loads from spoiling. Hazardous loads make every incident worse. Oversized loads are not allowed on the fast roads.
A bigger truck is not automatically a better one: it costs more to run, and it still cannot take a job your licenses do not cover. Buy for the work the market is offering.
LICENSES UNLOCK NEW CARGO
A license needs three things at once: the right trucks, a big enough company, and enough reputation. Meet all three and you can certify it for a fee. Each one adds a type of cargo to the board.
Licenses can also be lost. Sell the last truck that qualified you for one and it goes under review, then gets suspended — that cargo stops appearing until you re-certify.
BUILD A NETWORK ACROSS A GROWING WORLD
Once you are running enough trucks, you can send freight through hubs instead of driving every load direct. Small trucks feed a hub, larger trucks run between hubs. Each hub only clears so much cargo at a time, and overloading one backs up everything behind it.
New regions open as the company grows, each with its own cargo and its own roads. There are five company tiers, from a local courier to an operator working in every region.
AUTOMATE THE ROUTINE
At the top tier you can write standing orders — rules that accept contracts matching conditions you set, and assign a truck to them without asking you.
Automation charges a commission and always picks the safe option, so dispatching by hand still pays better on any lane you watch yourself. Jobs a rule holds back wait in the log for your decision.
At a glance
Real-time management — pause whenever you need to plan
Grow from a single van into a freight network across the whole map
Chain up to three jobs onto one truck, with no empty driving between them
Eight trucks and eleven types of cargo, each with its own rules
Licenses that unlock new cargo — and can be suspended if you slip
Market and road events — rates that rise and fall, accidents, closures
Build hub networks — avoid bottlenecks
Expand into new regions
Five company tiers
Optional dispatch automation — convenient, never optimal
Reputation that unlocks better contracts
Single-player · Sandbox
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 18人 | 最終観測:2026年8月23日 23:17(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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