GAME DETAIL
SIGKILL: Look Away
It only moves when you look away - and your job is looking away. Ration one flashlight between the work and the thing hunting you. A director-warden studies your habits and times its cruelty. Migraine-safe horror: all dread, no strobes. Free demo: first shift.
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Steamの詳しい説明を読む
It only moves when you look away. The job is looking away.
You're sealed in a dying server vault with one flashlight and a purge quota. The warden running this place demands corrupted sectors be purged before the clock expires. The terminals are in the dark. So is something else. Your light freezes it; your work needs that same light. Ration one beam between two deadlines, and listen to the part of the dark you're not watching.
The loop
Pin it - your cone holds it where it stands. The beam drains. The purge stalls.
Work it - aim at a terminal and the view drops to the monitor: heads-down, blind, the room gone.
Watch the glass - the dark screen holds a reflection. It's the only warning you get, and the one you'll learn to hate.
The whip-back - the sound spikes; snap the light back. It's right there, frozen an arm's length away.
No AI-generated content - every light is computed, every sound is procedural, every cruelty is designed.
The warden is a director, not a dice roll
A warden studies how you work, waits until you're deepest in the task, then times its cruelty.
The Cold One starves you of sound.
The Liar corrupts your readouts. The threat never lies; the paperwork does.
The Reaper just tightens the clock.
Every cruelty telegraphs. Every death is an out-play, never a cheat. Learn its tells or be reaped as ordered.
Migraine-safe horror
Dread without the strobe. No strobes, no flashing, no screamer roulette. The fear is engineered from attention, audio, and silence: what you can't afford to watch, and what you can hear getting closer. Every frame is flash-safety-checked.
No AI-generated content. Every light is computed, every sound is procedural, every cruelty is designed.
The full game is a career ladder of shifts that escalate in rules, not just speed: deeper sectors, new wardens with new tells to learn, and an endgame that rewrites the contract. First shift free. A short, dense game priced like one.
look away, it moves.
Wishlist SIGKILL: Look Away - the warden will know where to find you.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月14日 22:27(41日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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