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Project RedTeam: Contract Offensive

種別:ゲーム 発売日:2026年10月16日 日本語対応未確認
価格未定

A fast paced hacking roguelite built on real cybersecurity tradecraft. Recon targets, steal creds, move laterally, exfiltrate data, and ransom organizations to pay off your "Debts To Be Paid". Over 500 cards and items to discover. High risk, high reward. Unauthorized access hell.

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You slipped up. The Collective noticed.
Pay your debts by breaching corporate networks and chaining real world hacking tactics in a fast, high pressure roguelite card game.
Project RedTeam is a different kind of hacking game.
You aren't expected to type commands into terminals or learn complicated concepts.
Collect tactic cards, use them against targets, and push through hostile networks to complete objectives and earn the money you need to survive another day. It is real world network intrusion tradecraft distilled into its core dynamics for fast, tense, and exciting gameplay.
Created by a cybersecurity professional, this game highlights real hacker techniques and tradecraft while staying focused on being a true hacking game rather than a simulator. It offers high replayability, career progression, and detailed gameplay analytics for players who want depth and long-term engagement.

Project RedTeam is a roguelite card game where each contract is a fresh infiltration into a procedurally generated corporate network.

Create an Operator for the entire run, choose your next contract, assemble a starting tactic loadout, and push through hostile network zones while managing rising detection and defender pressure.

Complete objectives, earn payouts, and stay ahead of your Debt To Be Paid. The escalating debt comes due after every contract. Survive ten consecutive contracts to win each campaign, or fall short and lose the campaign run instantly.

Progress carries forward through a 50 level career track and a permanent library of modifiers that shape future runs.

If you are resourceful within a target network, you might earn extra cash beyond the debt payment. Extra cash can be invested into your Operator's upgradable skills for the run.

Every tactic card is grounded in real intrusion tradecraft, mapped to authentic MITRE ATT&CK techniques, delivering a hacking experience that is fun, unique, and aims to educate players about hacking networks as result.

The networks you attack are based on real-world network architectures.  The connectivity paths you discover and the network zones you target contain various computer assets to exploit and steal from. 

As defenders detect your activity within their network, expect full network zones to be contained, and individual servers to be isolated in an attempt to eradicate all your footholds and remove your access.

Multiple contract exit options exist.  Do you exit cleanly, and take your earnings?  Or, do you push the limits and try to ransom a few more systems, but risk losing your contract rewards?  The choice is always yours, and how you earn enough to pay your next debt is up to you to decide.

Every tactic card is inspired by real MITRE ATT&CK techniques. Chain together Initial Access, Privilege Escalation, and Exfiltration on targets to build powerful kill chains, or spread your actions across the network to stay ahead of containment. The more activity you squeeze into a turn, the more value you can pull out, and the harder you are for defenders to keep up with.

Detection climbs as you make your way through the network. Footholds burn out under sustained pressure. Containment spreads when defenders lock down compromised zones. Evading defenses can lower detection and reopen sealed areas. Manage your risk and strategy because every choice trades one resource against another, and your plan may need to change as the situation evolves.  

Contracts are free to accept. The debt payment comes after. Your Debts To Be Paid demands payment at the end of every contract, and the amount you owe grows faster than the contracts pay.

Early contracts are forgiving. Later ones force you to take risks, push deeper, and extract more than completing the objective will pay you. Miss the payment by a single dollar and the run ends instantly.

Skill picks are earned and purchased after each contract. Your build is shaped by your decisions and how little insurance your willing to keep for your next debt payment.

A full campaign is up to ten contracts. Complete all 10 to win. Fail one payment and the run ends. Endless Mode unlocks after the tenth contract for players who want to push their skills and builds even further within an existing campaign.

Target networks become more complex and challenging as the debt payments increase.  The networks also become more valuable.

This game will include 10 Debts To Be Paid (campaigns) on it's release that introduce different challenges and dynamics that will require you to adjust your play style.  A previously winning strategy will only take you so far.

Message From the Developer
I hope players enjoy this game as much as I've enjoyed designing it and playing it.  It is a unique take on a hacking-based game and the ideas come directly from my professional cybersecurity training and passions.  I'm looking forward to player feedback (good or bad) and continuing to steadily release content updates and improvements.  Project RedTeam is something I will continue to develop for the foreseeable future.

Content Warning
Project RedTeam depicts fictional corporate network intrusions for strategic gameplay. While inspired by real offensive security concepts, it contains no real organizations, personal data, or actionable instructions for illegal activity. All real world hacking must be performed ethically and with proper authorization.

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基本情報

発売日
2026年10月16日
価格
価格未定
価格区分
未確定
開発元
HomeOfTheDev
販売元
HomeOfTheDev
対応OS
Windows
コンテンツ種別
ゲーム

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日本語
英語

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