GAME DETAIL
Symbiosis: Criticality
It starts as a black screen and one thing to click. Break the core, sweep what spills, spend the spill on machinery that breaks the core for you. Drones, node meshes, coupling beams, tesla banks — watch a machine build itself across the void until the screen is a web of light you barely hold.
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Steamの詳しい説明を読む
STARTS WITH A CLICK. ENDS WITH A CONTROL ROOM. You get a black screen and one thing to click. There is a core in the middle: break it, sweep up what spills, and spend the spill on machinery that breaks it for you. Then watch what you bought start working without you.
That is the whole hook, and it is a literal one: a machine constructs itself across the screen. An empty void becomes an interconnected web of lasers, drones and nodes — every strand of it something you paid for, wired in, and can now barely keep up with.
DRAIN THE CORE. AUTOMATE THE STATION. The core is a battery. Every point of damage spills exactly that much energy onto the field — and the real game is recovering it before it decays. Click early. Automate deep.
DRONES — haulers and attackers that run lanes between your structures
NODE MESHES — tentacled collectors that comb the spill out of open space
COUPLINGS — hub beams that do the shooting for you
BATTERIES — a coil web with two electrical identities: PARALLEL, distributed mini-teslas that clear and harvest the whole field, or SERIES, the entire bank chained into one wave-motion beam that smokes the core
CHARGERS & S.C.R.A.M. — keep the coils fed, and when the reactor runs away, dump it: FLOW, HOLD or STORE, each a different build
EFFICIENCY IS THE BOSS FIGHT. Your recovery ratio — how much of what you spill you actually get back — drives reactor stability. Let it slip and the klaxon starts. Recover, or FORK out: bank the run, take the prestige, and push deeper on the next lap with everything you learned.
EVERY CYCLE IT COMES BACK BIGGER. The core respawns leveled, and the whole board scales with it — bits fling further, the field gets louder, and builds that carried you through the twenties fall apart in the fifties. Rare cores show up with their own shapes and rules. Milestone cores raise a shield you have to break through.
LEVEL 100 IS NOT THE END. Climb far enough and the reactor stops being a machine you operate. Past that point death is final, the numbers stop being polite, and the climb keeps going — deliberately without a ceiling.
BALANCED BY SOMETHING THAT NEVER STOPPED PLAYING. Symbiosis had an unusual co-developer: an automated harness that has played thousands of full runs, around the clock, on a public stream — every run branching a living data tree, every death dropping a leaf. The pacing you feel in the first ten minutes was tuned against that tree. It is thorough. It is patient. It is also incapable of clicking.
TRY IT FIRST. SYMBIOSIS: FISSION, the free demo, is the opening climb — enough to find out whether watching a machine assemble itself is the thing you did not know you wanted.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月26日 02:30(33日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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