GAME DETAIL
Touge: JDM Dealership Simulator
An economic simulator set in an alternative Japan. See a car that everyone has written off, read it with your bare eye, haggle with a salesman who remembers every deal, and grow from a single parking space to a corporation to keep it when the country runs out of money in 1990.
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KYRON CE-975 · CASSETTE #1 LOADED · 1989.04.01
Spring 1989, an alternate Japan. Your father left you exactly one thing: a Kaido Ginga GT older than you — and the name of the team that grew around it.
Everything else, you earn by selling cars.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬01 // THE WEEK
Every Monday, the Catalog cassette brings the week's lots. Every Friday, the bills come due. In between, you hunt for the one car everyone else has written off.02 // THE EYE LIES
Looking is free but your eye deceives you. Engine ≈ 60%. Rust ≈ 20%. Accident suspected. Maybe stolen. Maybe a yakuza car and you won't know until it matters. Every estimate carries the error of your experience.
The truth lives in exactly one place: the workshop. A diagnosis tells you what the car really is - and what price it deserves.
03 // THE MARKET TURNS
1989 is ending, and the money is quietly leaving the country. Prices barely move the buyers simply stop calling. The question is no longer which car should I take. It's who is left to sell it to.04 // YOUR MOVES
Haggle in chats. Sellers and buyers with their own character and agenda - they answer now or in three hours, promise to "think it over", and remember every deal you've ever made with them.
Prep, polish, photograph. Or pay the workshop - and pick up the phone when they call to say they found something else to fix.
Pick your channel. A price tag on the windshield costs nothing and catches the impulsive few. The Touge catalog takes its cut - and brings the buyers to you.
Read the morning paper. It lands at 8:00. Small surprises come unannounced; the big ones are printed three days in advance - for those who bother to read.
Earn respect. Enough of it, and the team calls: a mountain road, an inside tip, and a favor you can't politely refuse.
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An economic simulator on an amber screen. Drift racing is a bet you place - not a minigame you play.
Buy low. Sell high - or sell honest. Almost everything has consequences.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 111人 | 最終観測:2026年8月21日 22:24(35日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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