GAME DETAIL
Noodle Go!
A cinema roguelite about building outrageous box-office combos. Pick one of three roster additions, trigger chain reactions in a 5×4 theater, and beat rising daily targets before screenings run out. Survive 12 days to fire your boss.
このゲームについて
Steamの詳しい説明を読む
Save the box office. Fire the boss.
Noodle Go! is a single-player, run-based strategy game about surviving the box office.
You've just been hired to run box-office operations at a cinema. Your boss has one cold, simple demand: hit today's target before you run out of screenings.
Bring in audiences. Call in favors. Mobilize publicity, contracts, creative resources—and even the noodle shop in the cinema lobby. They join your roster and collide inside a 5×4 theater, creating combinations that grow stranger and stronger with every screening.
Miss the target, and you are fired.
Survive all 12 days, and you get to fire the boss instead.Bring the whole industry into a 5×4 cinema
Each screening draws from your roster and fills the theater. Audiences, staff, tickets, reviews, contracts, noodles, and industry absurdities all score in different ways.
One entry may look harmless. Connect adjacency, consumption, generation, growth, and multipliers, and an ordinary screening can erupt into a box-office hit.Every screening reshapes your build
After a screening, choose one of three additions to your screening roster for free—or skip. Complete a day's target to earn a persistent item that can change the rules for every screening that follows.
Take the reliable score now, or prepare a chain that pays off several screenings later? Grab a tempting addition, or skip to keep your roster focused?Survive 12 days of impossible targets
Every day starts at zero, and you only have a limited number of screenings. Hit the target early and the day ends. Miss it after the final screening and you are fired on the spot.
Your build carries forward. Excess box office does not. Tomorrow's target will be waiting.Understand every failure—and enjoy every explosion
Inspect base box office, flat bonuses, multipliers, penalties, and final totals. See why a screening worked, understand why it failed, and decide what your build needs next.
Single-player, run-based box-office strategy
A 5×4 cinema with simple inputs and deep synergy building
Free three-way additions, persistent rule modifiers, and the option to skip
Escalating daily targets and a limited number of screenings
Audiences, favors, industry ecosystems, and one very busy noodle shop
A 12-day campaign: avoid getting fired, then fire the boss
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
0人 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 07:02 | 0人 |
| 09/22 19:06 | 0人 |
| 09/23 07:09 | 0人 |
| 09/23 19:12 | 0人 |
| 09/24 07:18 | 0人 |
| 09/25 02:25 | 0人 |
| 09/25 14:30 | 0人 |
| 09/26 02:33 | 0人 |
| 09/26 14:44 | 0人 |
| 09/27 02:47 | 0人 |
| 09/27 14:49 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 07:05 | 8人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月27日 14:49(3時間前) |
| 24時間ピーク | 0人 | 推移集計中・直近7日 11件 |
| Steamフォロワー数 | 8人 | 最終観測:2026年9月22日 07:05(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。