GAME DETAIL
Out Of Order - A Vending Machine Roguelike
Out of Order is a cozy roguelike deckbuilder about running a vending machine. Your stockroom is your deck, every day is one round of restocking, selling, and choosing new products. A run is twelve weeks at one venue. An increasing weekly quota decides whether your contract survives.
このゲームについて
Steamの詳しい説明を読む
Out of Order is a cozy roguelike deckbuilder about running a vending machine. Your stockroom is your deck, and every day is one round of restocking, selling, and drafting new products. A weekly quota that keeps climbing decides whether your contract survives.
A run is twelve weeks at one venue. Stock the machine well and you profit; stock it poorly and customers walk away, perishables spoil, and the weekly quota check ends the contract.
Each day the machine restocks from your stockroom, the day's customers come to buy, and you choose one of three new products to add to your deck. Chocolate pays more next to drinks, an energy drink gives a bonus to whoever's next in line, and a pizza slice pays a bonus if it empties the entire machine. Survive all twelve weekly quota checks to win the run.
You get a hand on the shelf, too. Each morning you can fill a few empty slots yourself or send unsold stock back to the stockroom, and the restock fills the rest. At the end of each week you can bolt a fitting onto the shelf: a spotlight on one slot, a chiller drawer, a light bar along a whole row. Shelf rules pay extra for a row stocked the right way, and a couple of them invite trouble overnight.
Post a meal deal sign and customers who buy one half of the pair may grab the other, and that sale pays extra. Prize foods sometimes hide a token inside. Play it in the morning, at the draft, at a renewal or when something breaks, or sell it for cash.
At the end of a week you might be offered a contract: put up with a hazard for a few days, like a bigger venue cut or a boycott on one kind of product, in exchange for a reward, like cash, an easier quota, or a craze that boosts sales of one kind of product. Turn it down and nothing changes.
What's in the game:
- 58 food and drink products, including prize foods that can hide a token
- 25 venues, from a laundromat to an international airport, each with its own crowd, commission cut, and quota curve
- 27 customers with a variety of appetites. The cop only buys donuts
- 41 machine upgrades: neon signs, cooling, tip jars, meal deal signs, and shelf fittings
- 9 prize tokens to find, play, or cash in
- 70 feats that unlock venues, product bundles, upgrades, cabinet skins, and color themes
- Seeded runs (type in a seed, get the exact same run) and auto saves after every decision
- Full controller support
Running a machine means dealing with everything that can, and often does, go wrong. Slots jam, cooling fails, and overnight break-ins cost you stock. Each venue brings its own trouble: rats at the zoo, pickpockets working the stadium crowd, power cuts at the aquarium. Weather can influence the day too. Storms and heat waves are forecast a day ahead, so you can plan and restock around them; card skimmers and tax audits happen with no warning. Every problem needs a decision: pay a technician to fix it right away, or repair it yourself for free while that part of the machine stays out of action for two days.
Occasionally you'll be offered a second vending machine at a new venue. Take on the extra contract, or decline and stay focused on the one you have.
No micro transactions. No real gambling. Just honest vending.
About the demo: The demo contains four-week runs at four venues, with a reduced product lineup. The shelf, fittings, meal deals, prize tokens and contracts are all in. Trouble is limited to storms, rush days, jammed slots and failing fridges, there are no second machines, and progress doesn't carry into the full game.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/27 23:41 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月27日 23:41(24時間前) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年8月17日 13:03(72日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。