GAME DETAIL
Matchinko
Match glowing crystals to build a pachinko board, then rain your ball loadout through it for an exploding score. A cozy winter roguelite of fairies, tiles, and fate: light every town on the climb to the boss — but miss one target and the run is over.
このゲームについて
Steamの詳しい説明を読む
Two games, one idea.
Matchinko is a match-3 puzzle that feeds a physics-driven pachinko payout, wrapped in a roguelite of tiles, ball loadouts, and a fate-navigated map.
First you build the board by matching.
Then you break it — raining your loadout of balls through the pegs you just made for a score that snowballs out of control.
You are the lamp keeper, travelling town to town. Charge the crystals, string the lights across the houses, and dispel the darkness that caps each town. Clear it, and the town shines.
[h2]Build, then break[/h2]
A single persistent board carries through your whole run — you compound it, you never restart it.
Spend your moves matching 3+ crystals: merged crystals rise a level and score exponentially more.
Then drop your ball loadout. Every peg and tile it touches pays out. A smart merge now is a jackpot later.
[h2]No two runs play alike[/h2]
Buy from the townsfolk between matches and your whole playstyle changes:
30 fairies — 15 common, 10 rare, and 5 event-only legendaries — that orbit your board and bend the rules: magnets, midas coins, phoenix revivals, chain-lightning, and more.
36 tiles — special pegs from splash detonations to greed engines, including 5 legendary "grow cards" that start small and snowball the longer you keep them.
30 balls — a loadout deck across common, rare, and legendary tiers, plus 3 editions (Gilded, Radiant, Prismatic) that add a shine on top of the ball's own trick.
11 events — risk/reward encounters on the map: wishing wells, enchanters, cursed bargains, ember altars. Push your luck or play it safe.
A climb to the boss
Every run is a 12-level branching climb. Each level is its own procedural winter town; a boss caps every third one. Bosses are known in advance, so your shopping has direction — buy to beat the rule you can see coming. Light all four towns and topple the final boss to win the run.
One miss away
Miss a level's target and the run ends immediately — back to a fresh board. Roguelite stakes, not casual comfort. Every ball counts.
Cozy on the outside
Hand-drawn snow-capped villages, chimney smoke, a lamplighter tending the post, drifting snow, and a garland of lights that fills in as you clear each town. The reward isn't just a coin count — it's a dark town coming to light.
Full keyboard and gamepad support with on-screen button prompts, plus rumble.
Built to run great on Steam Deck and desktop.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年8月17日 13:59(40日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。