GAME DETAIL
What Have I Become?
Live an entire life through the personality you build. Every choice strengthens, weakens or transforms cards in your deck and that changes which choices become possible. Replay different lives, endings and identities, see what you became in your final Life Report. No correct answer has been filed.
このゲームについて
Steamの詳しい説明を読む
YOUR PERSONALITY IS THE DECK.
Cards are not actions in your hand. They are the habits, defenses, gifts, and contradictions that have taken hold in you—and they change how each choice feels.
A CHOICE DOES NOT END WHEN YOU CLICK IT.
A choice can become a card, deepen a wound, alter your circumstances, or quietly change the direction of a life. The game keeps the reason visible.
YOUR PAST ENTERS THE NEXT ROOM.
The same path can be lived by a different person. Your past opens some methods, makes others costly, and leaves room to become otherwise.
A LIFE IS MORE THAN A BUILD.
Your history, circumstances, and deck bring different paths and goals within reach. You decide which ones to commit to. Entering the same path with a different personality, pursuing the same goal by another method, or changing direction can lead to different outcomes.
You may reach a goal, fall short, abandon it, or become someone else during the attempt. The world is excellent at recording outcomes and rather poor at understanding them. Failure does not make a life meaningless. Sometimes it becomes the beginning of another path—or another self.
SEE WHAT REMAINED.
Every life ends with an interpretation, not a score: what you became, what you carried, what you almost became, and what was lost.
Live a complete life in short, replayable runs.
Let repeated choices form, strain, transform, or loosen the traits you carry.
See how identity, circumstances, wounds, paths, and goals shape later choices.
Form rare identity Combos from the person you have become.
End each life with a personal Final Identity and Life Report.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月21日 23:47(34日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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