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Koruzan

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

A choice-driven medieval RPG on a living world map. Settlements run their own economies, noble houses pursue their own ambitions, travelling parties move toward their own goals — and every choice you make is written into a chronicle the world remembers.

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A world that doesn't wait

Koruzan's map is not a menu. Caravans, war bands and travellers are already moving across it toward their own destinations. Settlements trade, grow and suffer on their own schedule. Noble houses pursue ambitions that have nothing to do with you — and will keep pursuing them whether you intervene or not.
Speed time up and watch it happen. Nothing on this map is waiting for a player to arrive.
Choices, and the memory of them

Events arrive as decisions, not as fights. Who you help, who you rob, who you refuse — the world keeps a chronicle of it. Rumours travel out of that chronicle: people in the next region have heard about you before you get there, and they treat you accordingly.

Who you were, before the game started
Character creation asks about your background, not just your numbers. That history decides who will speak with you, who owes you something, and which roads are open.

Settlements, camps and the people in them

Walk into a settlement and you get its economy, its quest board, its shops and its current troubles. Nomadic camps run on different rules from walled towns. NPCs have relationships, ambitions and grudges that shift underneath all of it.
You are shaped by what you live through
Skills grow through use, not through a level-up screen — every check you attempt leaves a mark on the character who attempted it. Traits form the same way. And so do everyone else's: the chronicle records the innkeeper who grew ambitious and the watch captain who grew suspicious, in the same ledger it records you.
A body and a mind that can break
Injuries linger. Stress accumulates, and the ways of relieving it — a hunt, a feast, a drink — cost coin and carry their own consequences. There is no rest button that makes a bad week disappear.
Your name arrives before you do
Renown is earned in ranks, and each rank opens things that were closed: larger retinues, better marriages, doors that stayed shut. Reputation is regional — you can be a saviour in one province and a problem in the next.
Crises that don't ask permission
Famine, plague, war, migration. They begin without you, spread on their own schedule, and turn into investigations with real steps to take. You can intervene, profit, or let them run — the world proceeds either way.

Features
A living world map — parties travel, trade and intercept each other without you

Choice-driven events with consequences the world writes down

A chronicle and rumour system: your reputation arrives before you do

Background-driven character creation that changes who deals with you

Settlements and nomadic camps with their own economies, quests and shops

Noble houses and factions with independent ambitions

Adjustable time speed — watch the world move

Full English and Turkish language support

Skills and traits that grow from what you actually do

Injuries, stress and the costly ways of coping with both

Renown ranks and region-by-region reputation

A household: spouse, heir, and a line that outlives you

What this game is not
No tactical combat — battles resolve based on who you brought and what shape they're in. No multiplayer. No voice acting. This is a reading game about decisions and consequences, built for players who want a world with a memory.

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Steamフォロワー数 5人 最終観測:2026年8月14日 02:06(41日経過)
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基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
Koruzan Games
販売元
Koruzan Games
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
日本語
英語
トルコ語

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