GAME DETAIL
Path of the idle cultivator
An idle xianxia game about clawing your way from a nobody to a god. Sit, absorb Qi, break through realms, die - and come back stronger. Every death unlocks new paths, races, and systems. Defy the heavens one life at a time... then conquer galaxies, universes and... more?
このゲームについて
Steamの詳しい説明を読む
Start as a nobody. Become a god.
You sit. You draw in the Qi of the world. You break through a realm. You die.
And you come back stronger.
Path is an idle cultivation (xianxia) game about the longest climb there is — from the dust beneath mortal feet to a throne above the heavens themselves. Every death isn't an ending. It's a door. New paths, new races, whole
new systems you never knew existed.
At first, it takes you ages just to defy the heavens.
By the end, you conquer entire galaxies on a whim.
The Journey
Origins & Races — Choose where you come from and what you are. Every rebirth unlocks new origins and
transformations: swordmaster, demonic cultivator, war body, and things far beyond human.
Dozens of Cultivation Realms — From Body Tempering to Immortal Ancestor and beyond. Every stage is a
wall, every breakthrough a victory torn from the heavens.
A Living World — Explore a procedurally generated map full of sects, mines, divine beasts, and events.
Hunt, farm, fight — or seize territory and forge an empire of your own.
Deep Alchemy — Refine pills for real: manipulate ingredients, control purity, bend the furnace to your
will. No "click to craft" — you master the art.
Free-Form Bloodline — Build your own bloodline from scratch, piece by piece. Your power, your design,
your inheritance passed down through lifetimes.
Equipment — Weapons, armor, treasures, and soul artifacts. Forge, ascend, and refine until every piece
carries the weight of a legend.
Weapon Skills — Skill trees for every weapon type. Every strike counts, every technique is a choice.
Systems Upon Systems
Path isn't one game — it's a dozen of them, nested inside one another. Dantian, meridians, body refining,
mantras, Dao, heavenly laws, sects with disciples and armies, clans, tribulations, towers, legends... you'll never run out of something new to unlock.
And just when you think you've reached the top? You ascend — and find out the top was only the beginning.
The Vision
I want path to be something that i would love to play.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 144人 | 最終観測:2026年9月10日 11:28(16日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 63人 | 最終観測:2026年9月6日 11:00(20日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。