GAME DETAIL
Ashfire Keep
Defend a besieged keep against ever-growing waves of enemies: fight in melee or at range, build towers and manage supplies, and grow stronger run after run in this action defense roguelite.
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Steamの詳しい説明を読む
Defend the flame. Hold the siege.
Ashfire Keep is an action defense roguelite where every run is a different siege: pick a class, defend the keep the game is named after, and decide, wave by wave, whether to charge the enemy or reinforce the walls.
The keep under siege
Generations ago, Ashfire Keep was built around a flame that never went out. That flame is now the seal you must protect: if the keep falls, the run ends. You're the one standing between the village and the wave that's coming.
Combat and survival
Combat is direct: swing an axe in melee, fire arrows at mid-range, or hurl arcane bolts from a distance, depending on the class you pick. Every wave adds more enemies and elite variants; some rounds bring bosses that test both your positioning and what you've built.
Building and defense
Between waves — and carefully, during them too — you can raise barricades, spike traps, and archer or arcane towers around the keep. Building costs Supplies, a resource you earn by clearing waves, killing elites, or defeating bosses: how much you build and where depends on managing that resource, not an unlimited menu.
Classes and playstyles
Three classes with their own identity: the Warrior holds ground and hits hard up close with an axe, the Mage punishes from range with arcane bolts despite being fragile, and the Ranger harasses and repositions with a bow, fast and lethal at mid-range. Each has an exclusive upgrade that changes how it plays.
Progression
During a run you level up and pick upgrades from a set of choices, with different rarities and some exclusive to your class. On top of that, every run — whether your keep stands or falls — earns Renown, permanent progression that carries over between runs and unlocks upgrades and options for the next one.
Maps and difficulties
Defend Ashfire Keep in Forest Village or Snowbound Outpost, two scenarios with their own visual identity, and choose between Normal, Hard, or Nightmare depending on how much punishment you're after. Each difficulty changes enemy health, damage, and speed, plus how much you repair between waves.
Compendium
A dedicated compendium collects every upgrade in the game, so you can check what exists, what you've unlocked, and what's left — even outside of a run.
Key Features
Defend a fortified keep against ever-growing waves of enemies.
Build barricades, traps, and towers to reinforce your defense.
Manage Supplies to decide what and when to build.
Choose between three classes with distinct playstyles.
Combine upgrades during each run, with rarities and class-exclusive picks.
Unlock permanent progression between runs through Renown.
Face bosses and elite variants.
Pick your difficulty: Normal, Hard, or Nightmare.
Play across two scenarios with distinct visual identities.
Browse a compendium containing every upgrade in the game.
Play in Spanish or English.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月1日 07:22(24日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 6人 | 最終観測:2026年8月28日 01:31(29日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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