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PRISMBLOOM

種別:ゲーム 発売日:2026年8月21日 日本語対応未確認
530円
Steamレビュー レビュー不足または未評価 100.0% 1件

Build a crystalline war machine in this colorful roguelite engine-builder. Combine pigments, weapons, mutations, and rule-breaking upgrades to create explosive feedback loops, defeat escalating bosses, and chase one more run.

このゲームについて

Steamの詳しい説明を読む

Build a stained-glass war-flower. Break its rules. See how far it grows.
PRISMBLOOM is an automatic-combat roguelite engine-builder about assembling a six-weapon crystalline Crown in the middle of a hostile garden.
Enemies advance along six curling paths. Your Crown chooses its targets and fires automatically. You decide what weapons it grows, which colors they carry, how their effects connect, and whether the resulting machine becomes elegant, efficient, or completely unreasonable.
Every defeated enemy creates Threat. Earn enough and you bank a Bloom—a free card choice that waits until you decide to open it.
Add another weapon. Rank up one you already have. Make one color trigger another. Rewrite a global rule. Mutate a weapon into a new behavior. Accept a dangerous bargain. Then return to the battle and watch the consequences spread across the entire garden.
Every Crown starts small.
The best ones become difficult to explain.
BUILD AN ENGINE, NOT JUST A STAT SHEET
PRISMBLOOM’s upgrades are designed to trigger, repeat, convert, and compound.
A Blue effect can trigger Green poison and roots. Every root can release Purple chain lightning. Critical hits can start their own electrical storms. Poison kills can feed your Dew economy. Marks can absorb burning damage before they burst. One color can activate the next until the entire Crown becomes a self-sustaining loop.
Build with:
12 distinct weapon forms

Seven mechanical color identities

84 weapon-and-color combinations

115 curated engine cards

Cross-color Laws

Global Perks

Weapon-specific Mutations

High-risk Omens

Branching weapon upgrades and final forms

Grafts that join neighboring weapons

Boss Relics that continue evolving across victories

The strongest builds do more than increase damage. They create systems that generate attacks, statuses, currency, shields, critical hits, and additional triggers faster than the enemy can contain them.
BUILD A SIX-WEAPON CROWN
Every weapon occupies one of six sockets around the Heart.
Fire precise needles, launch delayed seed pods, grow orbiting familiars, hold beams on priority targets, strike entire lanes with rings and fans, spread clouds of poison, throw returning Prismarangs, stitch enemies together, or drill into a boss until the whole engine overheats.
Weapon placement matters. Neighboring colors create seams with additional effects, while grafts combine two weapons into a driver-and-payload pair.
Specialize in one reliable tool or fill every socket with a different piece of machinery.
MAKE EVERY COLOR MATTER
Each pigment has its own combat identity:
Yellow creates Dew and rewards a thriving economy

Pink stores damage in marks before releasing it in delayed bursts

Blue slows advancing enemies

Red burns targets and spreads fire when they fall

Green poisons enemies and periodically roots them in place

Purple chains damage through nearby targets

White releases volleys carrying multiple colors

Build a monochrome Crown around one dominant behavior, connect complementary colors, or assemble a full spectrum where every effect starts another.
Your garden might become:
A poison engine that feeds on rooted enemies

A recursive storm of marks and lightning

A fortress of shields, control, and knockback

A rapid-fire factory powered by kills

A held-Dew economy that grows stronger the longer you resist spending

A six-color reaction that never seems to finish

GROW AT YOUR OWN PACE
Each run begins with one Opening Bloom before entering the Continuous Garden.
Survive five finite waves and a multi-phase boss. Auto Next keeps the garden moving after each visible transition, or you can turn it off and start the next wave when you are ready.
Ordinary wave clears never force another card or shop visit. Banked Blooms wait for you. Run upgrades, services, and risks remain optional.
During the run, temporary Dew can be spent on:
Six uncapped Run Upgrade lanes

Card rerolls

Heart repairs and shields

Individual weapon damage, speed, and critical improvements

New weapons and recoloring

Socket swaps and weapon grafts

Reward forecasting

Other deterministic Dewworks services

Open the live build drawer while the battle continues, reinforce a weak Crown, or save your Dew for effects that scale with how much you hold.
When you want more pressure, Rush the current wave to pull additional enemies into the garden immediately and earn bonus Dew if you survive.
TAKE RISKS WITHOUT STOPPING THE RUN
Optional one-wave risk offers appear during the Garden Cycle.
Accept a dangerous modifier for an additional reward or dismiss it and keep moving. Empower elites, accelerate the assault, compromise your defenses, or bet that your engine can handle a sudden change in the rules.
These decisions never block the garden. The run continues because you chose to push it—not because an intermission demanded an answer.
DEFEAT THE BOSS. THEN DECIDE.
Clear the five Garden Cycle waves and face your selected boss.
Bosses introduce phases, reinforcements, telegraphed attacks, and mechanics designed to expose weaknesses that ordinary enemies could not. Defeating one secures the victory and grants a Boss Relic.
Then choose:
End the run, bank your permanent Gold, and visit the Workshop.
Or continue with the same build into Overgrow.
Overgrow is an endless post-victory challenge built from four escalating ordinary tiers followed by a recurring boss on every fifth tier. Each defeated boss offers another Relic and another chance to continue.
The original victory remains secured.
Everything after that is about discovering when the machine finally breaks.
GROW BETWEEN RUNS
Dew belongs to the current run. Gold survives.
Invest permanent Gold across six uncapped Workshop lanes covering weapon power, attack speed, Heart, critical chance, Dew production, and defense. Every five ranks reaches a new milestone that strengthens the lane and unlocks additional possibilities.
Account progression also expands:
Starting weapons and colors

Guided build packages

Advanced run configuration

Boss and Boss Relic choices

A persistent Skill Tree

Ten disclosed Challenge Levels

New cards and services

Bloomarium discoveries

Build-defining permanent rules

The Bloomarium records every weapon-and-color combination you successfully bring to life, along with discovered cards, defeated bosses, and Boss Relics.
Permanent progression provides both new possibilities and lasting power. Later runs begin with more options—but still demand a coherent engine.
LEARN FROM EVERY CROWN
Detailed results explain what happened.
Review average and peak DPS, largest chain, waves cleared, Overgrow tier, Dew earned and spent, rerolls, services, permanent Gold, top damage sources, progression gains, records, and the event that finally broke the Heart.
Then decide what comes next:
Retry the same build with a new deterministic seed

Replay the exact same setup and seed

Return to setup and grow something completely different

Death is not the end of a build.
It is the moment you understand what it was missing.
DESIGNED FOR “ONE MORE RUN”
PRISMBLOOM combines the readability of automatic combat with the decision-making of a roguelite and the compounding growth of an incremental engine-builder.
Features include:
Automatic six-lane combat

A six-weapon customizable Crown

12 weapon forms and seven pigments

84 weapon-and-color discoveries

115 synergistic engine cards

Laws, Perks, Mutations, and Omens

Voluntary banked Blooms earned through Threat

Temporary Dew and permanent Gold economies

Live Run Upgrades and Dewworks services

Optional risks and wave rushing

Multi-phase bosses and evolving Boss Relics

Endless Overgrow with recurring bosses

Permanent Workshop and Skill Tree progression

Ten escalating Challenge Levels

Detailed build and post-run statistics

Deterministic seeds and exact-seed replays

1×, 2×, 3×, and 4× game speeds

Mouse, keyboard, and controller support

Accessibility and presentation controls

Reactive visuals and music that intensify with the engine

Build something elegant.
Build something excessive.
Then take it into Overgrow and find out where it ends.

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全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年9月10日 05:41

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現在プレイヤー数 0人 最終観測:2026年9月10日 07:04(15日経過)
Steamフォロワー数 2人 最終観測:2026年8月12日 05:10(44日経過)

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指標 現在値 観測状況
現在プレイヤー数 0人 最終観測:2026年9月10日 07:04(15日経過)
24時間ピーク データ蓄積中 履歴あり・更新待ち・直近7日 0件
Steamフォロワー数 2人 最終観測:2026年8月12日 05:10(44日経過)
7日フォロワー増加 2件以上で集計 履歴あり・更新待ち・直近7日 0件

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基本情報

発売日
2026年8月21日
価格
530円
価格区分
有料
開発元
Lucas
販売元
Lucas
対応OS
Windows
コンテンツ種別
ゲーム

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