GAME DETAIL
复苏王国
Rule as a king on the battlefield and as a commander above it. Build living production chains, train five distinct troop types, fortify your kingdom, and assemble powerful roguelite synergies against ever-growing invasion armies.
このゲームについて
Steamの詳しい説明を読む
Fight in Person or Command from Above
Take direct control of the king in first- or third-person combat: swing weapons, fire arrows, cast skills, or lead a cavalry charge. Switch to the RTS view at any time to box-select troops, draw patrol routes, shape formations, and command large battles.
Build a Kingdom That Actually Works
Residents are born, find jobs, transport materials, construct buildings, produce goods, rest, and seek shelter during invasions. Food, timber, ore, weapons, armor, and warhorses all move through visible workplaces and production routes before becoming usable stock. Grow from a fragile outpost into a functioning medieval realm.
Five Troop Types with Distinct Combat Roles
Sword-and-shield guards hold the line, spearmen control space and knock enemies back, greatswords sweep through crowds, archers pressure from range, and cavalry break formations through speed. Each weapon has different primary and alternate actions. Counters emerge naturally from attack shapes, engagement ranges, movement, and formation—not arbitrary bonus-damage labels.
Build a Different Combat Engine Every Run
During the first 25-wave expedition, every cleared wave offers a choice of three affixes. Regular components connect mechanics into synergies, while Boss cores start or complete powerful loops. Ten troop-focused build paths include spear walls, thorn defenses, blood-fueled greatswords, arrow storms, and chained cavalry charges.
Terrain, Guardian Camps, and Escalating Invasions
Explore forests, lakes, mountain passes, and distinctive special regions. Fight for scattered resources and destroy guarded homes for supplies and possible affix rewards. Invasion armies enter from the map edge in formation, spread out when battle begins, and bring a Boss every five waves. Wave 25 is a milestone, not the end—the invasion can continue to scale indefinitely.
Current Features
[*]Direct king control and RTS command mode
[*]Resident jobs, production, construction, hauling, leisure, and shelter behavior
[*]Five troop types, mounted combat, and individual warhorse attributes
[*]Resource chains, equipment quality, weapons, armor, and building management
[*]A 25-wave first expedition, five Bosses, and an endless escalation loop
[*]Ten troop-focused roguelite build paths
[*]Simplified Chinese and English interface support
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
0人 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 09/22 07:02 | 0人 |
| 09/27 00:47 | 0人 |
| 09/27 12:52 | 0人 |
| 09/28 00:57 | 0人 |
| 09/28 13:02 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 09/27 00:49 | 3人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年9月28日 13:02(9時間前) |
| 24時間ピーク | 0人 | 推移集計中・直近7日 5件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年9月27日 00:49(46時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。