GAME DETAIL
Hambone Alley
The Last Alley — at the end, below all others — is littered with bowling pins. A disembodied grin invites you to play. Stack your deck: explosive, gold, multiplier, and more. Shop the alley for enhanced balls and charms. Chain their effects to level hundreds of pins per frame.
このゲームについて
Steamの詳しい説明を読む
The Last Alley — at the end, below all others — is littered with bowling pins. A disembodied grin invites you to play. Stack your deck: explosive, gold, multiplier, and more. Shop the alley for enhanced balls and charms. Chain their effects to level hundreds of pins per frame.
THE PINS ARE YOUR DECK
Every rack is dealt from a supply you build. Explosive pins that take their neighbors down with them. Gold pins that pay. Aura pins that make everything around them worth more, but only if you manage your throws to leave them standing. Add charms on top, and a pin stops being a pin and becomes a combo piece.
EVERY FRAME IS THE 10TH
Clear the rack and the frame doesn't end — it extends. Fresh pins, more throws, and everything still scoring into the same frame total. A big chain doesn't finish your turn; it buys you another one. Then another. The best frames in this alley are the ones that refuse to stop.
SHOP THE ALLEY
Between frames: pins, balls, charms, energy drinks, spray paint, and a discount mystery box if you're feeling brave. First, though, a choice: cash out the moment you clear the threshold and pocket coins for every throw you didn't need, or push your luck and spend them chasing the spare for a bonus that carries into the next frame.
THE RACK KEEPS GROWING
Ten pins in frame one, but every frame after adds another row. That means hundreds of pins per frame late in a run, and a lane where finding the one throw that knocks all of them is a genuine puzzle.
THE GRIN
He's called Hambone. He was not expecting company. As a trans-dimensional being, he doesn't understand why you can't simply walk out, but he's decided the whole situation is the most entertaining thing to happen down here in a very long time. He's not your captor, but he's also not helping... much. Who knows what he'll do when you run out of throws.
AN EVENING, NOT A CAMPAIGN
Runs take 5–15 minutes. No timers, no reflexes — put it down mid-frame and the alley will still be there when you get back. Every run leaves you with new tools, and a better idea of how to leverage them next time.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年8月26日 04:38(32日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。