GAME DETAIL
Road to Mechalopolis
A 2D pixel art platformer set in a post-apocalyptic world ruled by machines. Control three characters with unique and interdependent abilities. A girl, a robot, and a tank, combine their skills to explore vast levels, solve puzzles and survive a journey no one in their right mind would attempt.
このゲームについて
Steamの詳しい説明を読む
No common language. No common sense. One common road. The machines won. Nobody remembers exactly when it happened, but the world belongs to them now. Machines patrol every corner of the wasteland, their red lights glowing in the dark. They were built to serve. Now they hunt. At the center of it all stands Mechalopolis 01 — the city of machines, home to A-RAM, the artificial intelligence that controls everything. Nobody goes there willingly. Nobody sane, anyway. THE STORY Dot is eleven years old and impossibly stubborn. For reasons she hasn't explained — not that anyone would understand her if she tried — she has decided to walk straight toward Mechalopolis 01. Along the way she'll meet I-ZAK and J-COB, two defective robots with blue lights instead of red, who have no interest in hunting humans. They'll warn her. They'll argue with her. They'll reason with her. It won't matter. Dot speaks a different language. Literally. THREE CHARACTERS. ONE TEAM. ZERO MARGIN FOR ERROR. Road to Mechalopolis is built around a simple idea borrowed from the classics: no single character can do everything. Dot, I-ZAK and J-COB each carry abilities the others don't have, and the only way forward is to use all three. DOT — The only human on the team. Her goggles reveal hidden secrets invisible to everyone else. Her scream draws nearby enemies away from where it matters. And she's the only one who can swim. If Dot falls, it's game over. I-ZAK — Can't speak, communicates through emoticons on his screen. His extendable arms reach places nobody else can, and his antenna lets him hijack nearby enemy robots temporarily. J-COB — Built like a tank. Because he essentially is one. Deploys a shield that protects the whole team, angles it upward as a platform, and uses a dash that shatters walls and stuns enemies. EXPLORE. SOLVE. SURVIVE. Six distinct zones stand between Dot and Mechalopolis 01. Levels are large, labyrinthine and full of secrets — multiple routes, hidden areas and things that reward the curious. Along the way, collect circuits and salvaged currency to spend in a small town populated entirely by blue-lit defective robots, the safest place on earth, where you can upgrade abilities and improve your stats. And if I-ZAK or J-COB are destroyed along the way, they leave behind a black box. Carry it to the exit and they'll be rebuilt for the next level. A team that arrives in pieces is still a team that arrives. THE SOUNDTRACK Every piece of music in Road to Mechalopolis is drawn from the classical canon — Bach, Mozart, Beethoven — reimagined in chiptune. It shouldn't work as well as it does. It really does.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年8月12日 09:03(44日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。