GAME DETAIL
Boar Knight
Medieval turn-based loot RPG. Skills are cards dealt each turn—spend 4 AP in any order. Sword, spear, and bow swap as you fight; add poison, fire, or frost; chain duplicates into combos. Forked runs lead through elites, vaults, and merchants to unique bosses. Relics reshape play;
このゲームについて
Steamの詳しい説明を読む
《Boar Knight》 is a medieval turn-based looter RPG. You play as a lone black-iron knight, venturing deep into goblin lairs, skeletal graveyards, and web-choked abysses. Cut a path through them with sword, spear, and hunting bow, carry every piece of loot back to town, and forge yourself into someone capable of surviving the next expedition.
But combat works a little differently here: your skills are not buttons lined up on a hotbar, waiting for their cooldowns to end. Instead, they are dealt into your hand as cards at the start of every turn.
[h2]When Skills Become Cards, Every Move Becomes a Choice[/h2]
Each turn, the skills you have learned are shuffled back into your hand. You have 4 Action Points and a random set of possibilities to work with.
Quick Slash, Heavy Thrust, Whirlwind Arrow, Poison Coating, Iron Wall, Defensive Counter—what you play, the order you play it in, and where you spend those 4 points turn every round into a small tactical puzzle. You cannot simply repeat the same rotation, because every hand is different.
This is not a traditional card game. There is no complicated deckbuilding and no thick rulebook to study. The cards are simply your skills—only now, they force you to make meaningful choices.
[h2]Sword, Spear, and Hunting Bow: One Knight, Three Fighting Styles[/h2]
You carry three weapons and automatically switch to the appropriate stance whenever you play a card. Close-range slashes, mid-range thrusts, and long-range arrows can flow seamlessly into one another within the same turn.
Some skills reward you for constantly switching stances. Others encourage you to commit to a single weapon and keep attacking. Certain enemies may even begin to recognize—and punish—your habits.
[h2]Poison, Fire, Frost, and the Thrill of Combos[/h2]
Coat your next attack in poison, flame, or frost, causing enemies to bleed, burn, or freeze during their own turns. Chain duplicate cards together with Multi-Slash to unleash an entire sequence of attacks.
Recognize an opportunity that exists for only a single turn, then use it to wipe out an entire group of enemies at once.
[h2]Relics That Give Every Run Its Own Identity[/h2]
The relics you find are not merely another collection of percentage bonuses. They change the way you play.
One might make the first strike of every turn exceptionally deadly. Another may cause an elemental enchantment to last for the entire round. Some may even grant you an additional turn.
Once you assemble two or three relics, your build begins to take shape—and your next expedition may play completely differently.
[h2]Loot Is the True Long-Term Progression[/h2]
Every descent is an expedition. Branching paths lead to regular battles, elite ambushes, blessing chambers, treasure vaults, mysterious merchants, and a boss waiting at the end.
Weapons and armour wear down in battle, but new equipment can also be taken from fallen enemies. Every item you bring back to town remains in your collection, helping you travel a little farther next time.
Relics and temporarily learned skills disappear when an expedition ends. Your equipment collection does not.
[h2]Bosses That Fight Back Intelligently[/h2]
The goblins, undead, and spider swarms each have their own leaders—and they are more than ordinary enemies with larger health bars.
They summon reinforcements, adapt to your fighting style, and place unwanted cards into your hand. Defeating them requires changing your rhythm, not simply attacking more times.
[list]
[] Turn-based card combat where skills become cards and a new hand is dealt every turn
[] Seamlessly combine sword, spear, and hunting-bow stances
[] Poison, fire, and frost enchantments, plus multi-hit combo attacks
[] Run-defining relics that change how you play
[] Equipment drops, durability, crafting, and long-term loot progression
[] Branching expeditions across multiple regions with escalating difficulty
[*] A grim medieval art style and mechanically distinct boss battles
[/list]
Failure does not leave you with nothing.
Return to town. Repair your sword. Then descend once more.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 9人 | 最終観測:2026年8月12日 09:42(46日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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